Fated Arms
Your weapon was chosen before you ever spawned.
Fated Arms gives every player a single legendary weapon, pulled from the unique weapon pools of SimplyBows, SimplySwords, and SimplyMore — handed to them the very first time they join the world. Which one you get isn't random luck on a loot table; it's tied permanently to your player UUID. Same UUID, same weapon, every time. Your fate was sealed before your first step.
How it works
The moment a player logs in for the first time, the mod rolls through a curated pool of 89 named, one-of-a-kind weapons — bows, swords, glaives, claymores, and stranger things besides — and grants exactly one.
Your weapon doesn't arrive bare: it comes with a rune already worked into it. Bows get one of four rune etchings baked in; swords and other melee uniques get a gem already socketed, where the weapon has a socket to take one. Which rune or gem you get is its own independent UUID roll — so your weapon is personalized twice over.
That weapon is deterministic, not random per-session — die, rejoin, switch servers, it doesn't matter, your fated weapon is yours.
It only ever happens once. No duplicate hand-outs, no re-rolling on respawn.
If your inventory's full at the time, it'll drop at your feet instead of vanishing.
Why you'll want this
Gives players a personal identity moment when they join — on small-to-mid servers, most people will end up with a different weapon than their friends, just not guaranteed for every single player.
A fun way to get new players holding one of SimplySwords' standout unique weapons from minute one, instead of waiting until they happen to come across one.
Zero configuration, zero setup — install and every future player gets their own fated weapon automatically.
Requires
NeoForge for Minecraft 1.21.1
SimplyBows, SimplySwords, SimplyMore — Fated Arms pulls its entire weapon pool from these, so all three are required.