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Cobblemon: Synchro Machine [Morph&Play as a Pokémon]

Allows you to take on the appearance of any pokemon
synchro_machine.png

synchro_machine.png

Description

Cobblemon Synchro Machine

Become the Pokémon. In survival. In multiplayer.

The Synchro Machine lets you merge with any Cobblemon Pokémon — inheriting its model, stats, moves, ability, and held-item effects. No battles required. Every morph is fully visible to other players in real time.


How It Works

Craft or obtain the Synchro Machine item and open the team screen (G). Load Pokémon from your Cobblemon party into team slots, then select an active slot to morph. Model, animations, sounds, and stat passives apply immediately. Switch slots to change form on the fly.


Features at a Glance

  • Full-body morph using Cobblemon's own renderer
  • HP, armor, movement speed, flight, and water breathing from real stats
  • 4-move combat with PP management and speed-scaled cooldowns
  • 100+ ability effects — passive auras, contact triggers, damage multipliers
  • Off-hand held items (Choice Band, Life Orb, Eviolite, and 20+ more)
  • Transform into any Pokémon, mob, or player (species-dependent)
  • Mega Evolution via Mega Showdown integration
  • In-world move effects — dashes, block-breaking, explosions, teleports
  • Cosmetics, emote wheel, and swing animations
  • Rival/counterpart species reactions between morphed players
  • Full survival multiplayer support

Keybinds

All bindings are rebindable in the vanilla Controls menu under the Cobblemon Synchro Machine category.

Key (default) Action
G Open the Synchro team screen (server validates requireItem before opening)
Z / X / C / V Fire move slots 1 / 2 / 3 / 4 while morphed
H Toggle the move HUD overlay
Y Transform into the entity in your crosshair, or revert if already transformed
Y (detransform) Dedicated revert-only bind — never triggers a new transform
B Toggle morph visibility: hide Pokémon form ↔ restore last active form (no stat change)
J Hold to open the emote wheel; release over an option to apply it
U Equip held item as a cosmetic on the model; empty hand removes the current cosmetic

Note: Transform (Y) and Detransform (Y) share the same default key but are registered as separate bindings so you can rebind them independently.


Stats & Passives

The server reads your Pokémon's actual stats every second and writes them as real Minecraft attributes.

<details> <summary>Expand</summary>

Flight — Species flagged as capable of flying in Cobblemon's behaviour data grant Creative-mode flight. Switching to a non-flying Pokémon removes it immediately and cancels active flight.

Water Breathing — Aquatic species receive a permanent Water Breathing status effect, refreshed every second.

Max HP — The Pokémon's HP stat is added on top of vanilla 20 HP, capped at +80 HP.

Pokémon HP Bonus HP Total HP (hearts)
45 (Magikarp) +4.5 24.5 (12.25♥)
75 (average) +7.5 27.5 (13.75♥)
100 +10 30 (15♥)
255 (Blissey) +25.5 45.5 (22.75♥)

Armor & Toughness — Defense → armor points (cap 20); Sp. Defense → armor toughness (cap 8). Held items like Eviolite and Assault Vest multiply these values.

Movement Speed — Derived from species behaviour data and the Speed stat using a square-root curve. Choice Scarf (×1.5) and Iron Ball (×0.5) apply an additional multiplier. Set useAdjustedMovementSpeed = false to use vanilla walk speed instead.

Ambient Cries — Your Pokémon plays its ambient sound once per minute, audible to all nearby players.

</details>


4-Move Combat

Keys Z / X / C / V (all rebindable) map to your four move slots. Physical moves draw from Attack; special moves from Sp. Atk.

PP is consumed on every use. Restore it by sleeping in a bed, via saturation ≥ 6 (restores +1 PP every 30 seconds), or with /synchro restorepp.

Move cooldown scales with the Pokémon's Speed stat — faster Pokémon fire moves more frequently (baseline 1 second at Speed 75; floor 0.5 s; ceiling 5 s).

<details> <summary>Expand</summary>

Damage Formula

base   = clamp(1, 40, (power / 50) × (attack / 100))
damage = base × attackBoost × abilityMult × itemMult × moveDamageMultiplier

The moveDamageMultiplier config (default 3.0) is the primary balance dial. Stat-boosting moves (Swords Dance, Nasty Plot, Shell Smash, etc.) stack an internal attack multiplier up to ×4.

Move Effects in the World

Category Examples Behaviour
Dash moves Quick Attack, Aqua Jet, Bullet Punch, Aerial Ace, Flare Blitz Launches the player up to 10 blocks; collides with and damages the first entity hit
Block-breaking Drill Run, Dig, Rock Blast, Bulldoze, Hyper Beam, Heat Wave Breaks a shaped block pattern in the look direction (configurable)
Explosion moves Self-Destruct, Explosion, Mind Blown Real world explosions; player is immune to their own blast (configurable)
Teleport moves Teleport, Phantom Force, Shadow Force, Abyss Dive Raycast teleport up to 64 blocks; damaging variants strike the nearest entity on arrival
Terrain moves Grassy Terrain, Leaf Storm, Petal Blizzard, Seed Flare Applies bone meal in an area around the player
Healing moves Recover, Roost, Moonlight, Healing Wish, Lunar Dance Restores 50% or 100% max HP

</details>


Move HUD

Press H to toggle the HUD overlay. When visible, it displays a vertical column of four move tiles anchored to the bottom-right corner of the screen, styled after Cobblemon's battle panel.

Each tile shows:

  • The move's type icon and name
  • Current PP in color-coded text: white when full, orange at ≤ 25%, red at 0
  • A cooldown sweep — a dark bar that drains left-to-right as the cooldown expires, with a bright edge to indicate progress
  • A glow highlight when the move is ready (no cooldown, PP remaining)

Empty move slots are shown as dimmed tiles. A brief status line below the grid displays the remaining cooldown in seconds when a move is on cooldown.


Team Screen

Open with G (subject to requireItem). The screen is styled to match Cobblemon's own Summary UI.

Layout: a 3-column panel — left column (Pokémon model, name, level, type badges, held-item slot, Evolve button), center column (tabbed content), right column (6-slot team panel + Close button).

Team Panel (right column)

  • Left-click an occupied slot to switch the active morph to that Pokémon
  • Right-click an occupied slot to bring up a remove-confirmation dialog (Yes / No)
  • When loaded from your party in replace mode, clicking a slot replaces it with the incoming Pokémon

Content Tabs (center column)

The center panel has four tabs, matching Cobblemon's Summary layout:

Tab Icon Contents
Info Info icon Dex number, Species, Type(s), Original Trainer, Nature, Ability + ability description
Moves Moves icon 4 move tiles showing type, name, power, accuracy, and PP. Click a tile to open the move-swap picker — a scrollable list of all moves the species can legally learn. Click a move to replace that slot immediately.
Stats Stats icon Hexagonal stat chart with four sub-tabs: Stats (base stats), IVs (0–31), EVs (0–252), Other (see below)
Marks Marks icon Cobblemon mark/ribbon display

Other sub-tab (under Stats): shows a Friendship bar (current / 255) and additional metadata. Friendship accumulates while morphed and affects certain evolutions.

Held-Item Slot

The left column displays a 16×16 icon slot below the Pokémon model showing whatever item is in your off-hand. This is a visual indicator only; equip the item in your off-hand in your inventory to activate its effects.


Abilities

Over 100 abilities are implemented across four hook points: passive tick (every second), on-hit-received, on-hit-dealt, and damage multiplier.

<details> <summary>Expand</summary>

Contact-on-Defend — triggers when an entity hits the morphed player

Ability Effect on attacker
Flame Body 30% chance to set attacker on fire
Poison Point 30% chance to poison attacker
Static 30% chance to apply heavy Slowness
Rough Skin / Iron Barbs Deals 1/8 of attacker's max HP
Effect Spore 30% chance: burn, Slowness, or Blindness
Cursed Body 30% chance to apply Nausea
Gooey / Tangling Hair Applies Slowness
Aftermath Deals 1/4 of attacker's max HP on KO
Synchronize Shares active Poison / fire / Slowness with attacker
Perish Body Wither III on both player and attacker

Contact-on-Attack — triggers after the player deals damage

Ability Effect
Moxie / Chilling Neigh / Grim Neigh / Beast Boost / Battle Bond / Soul-Heart Brief Strength boost after a KO
Poison Touch 30% chance to poison the target
Corrosion / Toxic Chain 30% chance to badly poison the target
Libero / Protean Brief Strength burst on each hit
Stench 10% chance to Slow target (flinch proxy)
Poison Puppeteer Confuses poisoned targets with Nausea

Damage Multipliers — always-on flat

Ability Multiplier
Huge Power / Pure Power ×2.00
Gorilla Tactics / Dragon's Maw / Rocky Payload / Steelworker / Steely Spirit / Stakeout / Sniper / Hustle ×1.50
Tough Claws / Transistor / Sheer Force / Battery / Sand Force / Analytic ×1.30
Neuroforce / Tinted Lens / Parental Bond ×1.25
Adaptability / Skill Link / Aerilate / Galvanize / Pixilate / Refrigerate / Normalize ×1.20
Rivalry ×1.12
Sap Sipper / Victory Star / No Guard ×1.10
Aura Break ×0.75

Damage Multipliers — move-category conditional

Ability Move category Multiplier
Strong Jaw Bite / fang moves ×1.50
Sharpness Slicing moves ×1.50
Mega Launcher Pulse moves ×1.50
Technician Low-power moves ×1.50
Punk Rock Sound moves ×1.30
Iron Fist Punch moves ×1.20
Reckless Recoil moves ×1.20

Passive Aura Effects

Weather abilities (Drizzle, Drought, Sand Stream, Snow Warning, Primordial Sea, Desolate Land, Delta Stream) activate a localised weather zone while in combat. Sand Stream applies Wither to all nearby entities with no type filter. Terrain abilities (Electric Surge, Grassy Surge, Misty Surge, Psychic Surge) grant status effects while grounded. Misty Surge also clears all status effects. Intimidate and the four Ruin abilities apply AoE debuffs in a 8–12 block radius.

Speed abilities (Swift Swim, Chlorophyll, Sand Rush, Slush Rush) grant their speed bonus unconditionally — there is no weather check.

</details>


Held Items

Put a Cobblemon item in your off-hand — it functions as the Pokémon's held item. The item icon is shown in the held-item slot on the team screen.

<details> <summary>Expand</summary>

Damage multipliers (applied per move use)

Item Effect
Choice Band ×1.5 to physical moves
Choice Specs ×1.5 to special moves
Life Orb ×1.3 to all damaging moves + 10% max HP recoil on hit
Muscle Band ×1.1 to physical moves
Wise Glasses ×1.1 to special moves

Type-boosting items (×1.2 to matching type)

Charcoal · Mystic Water · Sharp Beak · Soft Sand · Hard Stone · Silver Powder · Spell Tag · Black Belt · Poison Barb · Silk Scarf · Metal Coat · Dragon Fang · Twisted Spoon · Miracle Seed · Magnet · Never-Melt Ice · Fairy Feather

Defense multipliers

Item Effect Condition
Eviolite ×1.5 Defense, ×1.5 Sp. Def Pokémon must still have an evolution
Assault Vest ×1.5 Sp. Def Always

Speed multipliers

Item Effect
Choice Scarf ×1.5 movement speed
Iron Ball ×0.5 movement speed

Passive tick effects (every second)

Item Effect
Leftovers Restores 1/16 max HP
Black Sludge Restores 1/16 max HP (Poison-type) or deals 1/8 max HP damage (others)
Sticky Barb Deals 1/8 max HP damage
Flame Orb Sets holder on fire (enables Guts, Flame Body interactions)
Toxic Orb Applies Wither I (enables Poison Heal)

On-hit effects

Item Effect
Shell Bell Heals 1/8 of damage dealt (min 1 HP)
Life Orb 10% max HP recoil (in addition to the ×1.3 boost)

Other: Soothe Bell doubles friendship gain · Lucky Egg grants +50% Pokémon EXP while morphed

</details>


Transform

Press Y while morphed to copy the entity in your crosshair. Press Y again or use the dedicated detransform keybind to revert.

<details> <summary>Expand</summary>

Transform type Who can do it What changes
Full Pokémon swap Any morphed player (looking at a Pokémon entity) Model, moves, and stats fully replaced
Illusion — visual-only Pokémon Zorua / Zoroark lines only Looks like the target; own stats and moves kept
Vanilla mob disguise Illusion or Transform-capable species (Ditto, Mew, Smeargle, Imposter) Cosmetic only
Player skin copy Illusion or Transform-capable species only Cosmetic only; exact skin + cape

Mob and player-skin transforms are gated behind enableMobTransform and enablePlayerSkinTransform (both true by default). Non-eligible species receive an error message and the transform does not proceed.

</details>


Visual Features

  • Held-item rendering — Off-hand items appear in the Pokémon model's hand
  • Attack swing animation — The Pokémon model plays a swing animation on each move use
  • Emote wheel — Hold J to open a radial animation picker; release over an emote to play it
  • Cosmetics — Press U with an item in hand to equip it as a cosmetic on the model; empty hand removes it
  • Toggle Morph — Press B to hide the Pokémon form and appear as your player character (no stat change)

Emote Wheel Options

The wheel has six segments (one per 60°):

Emote Pose
Sleep SLEEP pose
Battle Ready battle-standing (battle_idle animation)
Float FLOAT pose (water-type underwater idle)
Hover HOVER pose (flying-type airborne idle)
Swim SWIM pose (water swim)
Stop Emote Clears the active emote and returns to default

Evolution, Friendship & Mega Evolution

Open the team screen to evolve any slot that has an available evolution. Cobblemon's own evolution requirements (level, item, trade, etc.) are respected. When a single evolution is available the button reads → [Species name]; branching evolutions show Evolve ▾ and open a picker.

Friendship accumulates at +1 per minute while morphed (Soothe Bell doubles this). The current value and a progress bar are visible on the Other sub-tab of the Stats tab in the team screen. High friendship unlocks certain evolutions.

Mega Evolution requires the Mega Showdown mod. Right-click with a compatible Mega Stone to transform. Stats and passives update immediately. A timer controls the Mega duration.


Rival & Counterpart Species

When two morphed players come within 24 blocks, species pairs from Pokédex lore react.

<details> <summary>Expand</summary>

Rivals — both players receive a Strength burst

Rivals Lore basis
Zangoose ↔ Seviper Eternal rivals bearing each other's scars
Pichu / Pikachu / Raichu ↔ Mimikyu Mimikyu despises Pikachu's fame
Kyogre ↔ Groudon Ancient primal war over land and sea
Tyranitar ↔ Duraludon / Archaludon Territorial clash in mountain ranges
Tinkatink / Tinkatuff / Tinkaton ↔ Rookidee / Corvisquall / Corviknight Tinkaton hunts Corviknight to steal their steel
Cresselia ↔ Darkrai Natural opposites — sweet dreams vs nightmares
Heatmor ↔ Durant Heatmor preys on Durant colonies
Arceus ↔ Giratina Giratina was banished for its violence
Mew ↔ Mewtwo Mewtwo resents its origin as Mew's clone
Reshiram ↔ Zekrom Split halves of the original dragon
Shelmet ↔ Karrablast They steal each other's armour to evolve
Passimian ↔ Oranguru Opposing forest tribes
Sableye ↔ Mawile Fight over the same gemstone deposits
Skrelp / Dragalge ↔ Clauncher / Clawitzer Territorial ocean rivals
Vullaby / Mandibuzz ↔ Rufflet / Braviary Opposing raptor clans
Hitmonchan ↔ Hitmonlee Rival fighting disciplines
Throh ↔ Sawk Rival martial arts — judo vs karate
Scyther / Scizor ↔ Pinsir Fierce territorial forest rivals
Scyther ↔ Heracross Forest territory competition
Gothita / Gothorita / Gothitelle ↔ Solosis / Duosion / Reuniclus Version-exclusive psychic opposites

Counterparts — both players receive Regeneration

Counterparts Lore basis
Plusle ↔ Minun Supportive duo
Volbeat ↔ Illumise Romantic counterparts
Latias ↔ Latios Eon twins
Lunatone ↔ Solrock Moon and sun in balance
Spritzee / Aromatisse ↔ Swirlix / Slurpuff Sweet-themed X/Y counterparts
Petilil / Lilligant ↔ Cottonee / Whimsicott Flower-themed B/W counterparts
Clefairy / Clefable ↔ Jigglypuff / Wigglytuff Fairy-type icons
Ho-Oh ↔ Lugia Tower guardians of sky and sea
Xerneas ↔ Yveltal Life and destruction in balance

</details>


Multiplayer

The mod must be installed on both the server and every client. The server tracks morph state and broadcasts it; each client uses the mod to render other players' Pokémon models. Active morphs are synced to newly joined players within 40 ticks.


Requirements

Dependency Required?
Minecraft 1.21.1 Required
Fabric Loader Required
Cobblemon Required
Mega Showdown Optional (Mega Evolution only)

Configuration

<details> <summary>Expand</summary>

Setting Default Description
moveDamageMultiplier 3.0 Global move damage scalar — primary balance dial
enableBlockBreakingMoves true Allow moves to break blocks in the world
enableExplosionMoves true Allow Self-Destruct / Explosion to create real explosions
enableTransformMove true Allow Transform in a move slot to trigger a transform (keybind always works)
enableMobTransform true Allow eligible species to copy vanilla mob appearances
enablePlayerSkinTransform true Allow eligible species to copy other players' skins
useAdjustedMovementSpeed true Derive walk speed from stats; false = vanilla speed for all morphs
requireItem true Require the Synchro Machine item in inventory to open the team screen

</details>


Commands

<details> <summary>Expand</summary>

Command Description
/synchro morph &lt;player&gt; &lt;pokemon&gt; Set a player's active morph
/synchro clearmorph &lt;player&gt; Remove a player's active morph
/synchro teach &lt;player&gt; &lt;move&gt; Teach a move (Showdown ID) to the active morph
/synchro restorepp &lt;player&gt; Restore all PP on the active morph instantly
/synchro info &lt;player&gt; Display morph data for a player
/synchro reload Reload the config without restarting

</details>

The Cobblemon: Synchro Machine [Morph&Play as a Pokémon] Team

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