The Synchro Machine lets you merge with any Cobblemon Pokémon — inheriting its model, stats, moves, ability, and held-item effects. No battles required. Every morph is fully visible to other players in real time.
How It Works
Craft or obtain the Synchro Machine item and open the team screen (G). Load Pokémon from your Cobblemon party into team slots, then select an active slot to morph. Model, animations, sounds, and stat passives apply immediately. Switch slots to change form on the fly.
Features at a Glance
Full-body morph using Cobblemon's own renderer
HP, armor, movement speed, flight, and water breathing from real stats
4-move combat with PP management and speed-scaled cooldowns
Rival/counterpart species reactions between morphed players
Full survival multiplayer support
Keybinds
All bindings are rebindable in the vanilla Controls menu under the Cobblemon Synchro Machine category.
Key (default)
Action
G
Open the Synchro team screen (server validates requireItem before opening)
Z / X / C / V
Fire move slots 1 / 2 / 3 / 4 while morphed
H
Toggle the move HUD overlay
Y
Transform into the entity in your crosshair, or revert if already transformed
Y(detransform)
Dedicated revert-only bind — never triggers a new transform
B
Toggle morph visibility: hide Pokémon form ↔ restore last active form (no stat change)
J
Hold to open the emote wheel; release over an option to apply it
U
Equip held item as a cosmetic on the model; empty hand removes the current cosmetic
Note: Transform (Y) and Detransform (Y) share the same default key but are registered as separate bindings so you can rebind them independently.
Stats & Passives
The server reads your Pokémon's actual stats every second and writes them as real Minecraft attributes.
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Flight — Species flagged as capable of flying in Cobblemon's behaviour data grant Creative-mode flight. Switching to a non-flying Pokémon removes it immediately and cancels active flight.
Water Breathing — Aquatic species receive a permanent Water Breathing status effect, refreshed every second.
Max HP — The Pokémon's HP stat is added on top of vanilla 20 HP, capped at +80 HP.
Pokémon HP
Bonus HP
Total HP (hearts)
45 (Magikarp)
+4.5
24.5 (12.25♥)
75 (average)
+7.5
27.5 (13.75♥)
100
+10
30 (15♥)
255 (Blissey)
+25.5
45.5 (22.75♥)
Armor & Toughness — Defense → armor points (cap 20); Sp. Defense → armor toughness (cap 8). Held items like Eviolite and Assault Vest multiply these values.
Movement Speed — Derived from species behaviour data and the Speed stat using a square-root curve. Choice Scarf (×1.5) and Iron Ball (×0.5) apply an additional multiplier. Set useAdjustedMovementSpeed = false to use vanilla walk speed instead.
Ambient Cries — Your Pokémon plays its ambient sound once per minute, audible to all nearby players.
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4-Move Combat
Keys Z / X / C / V (all rebindable) map to your four move slots. Physical moves draw from Attack; special moves from Sp. Atk.
PP is consumed on every use. Restore it by sleeping in a bed, via saturation ≥ 6 (restores +1 PP every 30 seconds), or with /synchro restorepp.
Move cooldown scales with the Pokémon's Speed stat — faster Pokémon fire moves more frequently (baseline 1 second at Speed 75; floor 0.5 s; ceiling 5 s).
The moveDamageMultiplier config (default 3.0) is the primary balance dial. Stat-boosting moves (Swords Dance, Nasty Plot, Shell Smash, etc.) stack an internal attack multiplier up to ×4.
Move Effects in the World
Category
Examples
Behaviour
Dash moves
Quick Attack, Aqua Jet, Bullet Punch, Aerial Ace, Flare Blitz
Launches the player up to 10 blocks; collides with and damages the first entity hit
Block-breaking
Drill Run, Dig, Rock Blast, Bulldoze, Hyper Beam, Heat Wave
Breaks a shaped block pattern in the look direction (configurable)
Explosion moves
Self-Destruct, Explosion, Mind Blown
Real world explosions; player is immune to their own blast (configurable)
Teleport moves
Teleport, Phantom Force, Shadow Force, Abyss Dive
Raycast teleport up to 64 blocks; damaging variants strike the nearest entity on arrival
Press H to toggle the HUD overlay. When visible, it displays a vertical column of four move tiles anchored to the bottom-right corner of the screen, styled after Cobblemon's battle panel.
Each tile shows:
The move's type icon and name
Current PP in color-coded text: white when full, orange at ≤ 25%, red at 0
A cooldown sweep — a dark bar that drains left-to-right as the cooldown expires, with a bright edge to indicate progress
A glow highlight when the move is ready (no cooldown, PP remaining)
Empty move slots are shown as dimmed tiles. A brief status line below the grid displays the remaining cooldown in seconds when a move is on cooldown.
Team Screen
Open with G (subject to requireItem). The screen is styled to match Cobblemon's own Summary UI.
Layout: a 3-column panel — left column (Pokémon model, name, level, type badges, held-item slot, Evolve button), center column (tabbed content), right column (6-slot team panel + Close button).
Team Panel (right column)
Left-click an occupied slot to switch the active morph to that Pokémon
Right-click an occupied slot to bring up a remove-confirmation dialog (Yes / No)
When loaded from your party in replace mode, clicking a slot replaces it with the incoming Pokémon
Content Tabs (center column)
The center panel has four tabs, matching Cobblemon's Summary layout:
4 move tiles showing type, name, power, accuracy, and PP. Click a tile to open the move-swap picker — a scrollable list of all moves the species can legally learn. Click a move to replace that slot immediately.
Stats
Stats icon
Hexagonal stat chart with four sub-tabs: Stats (base stats), IVs (0–31), EVs (0–252), Other (see below)
Marks
Marks icon
Cobblemon mark/ribbon display
Other sub-tab (under Stats): shows a Friendship bar (current / 255) and additional metadata. Friendship accumulates while morphed and affects certain evolutions.
Held-Item Slot
The left column displays a 16×16 icon slot below the Pokémon model showing whatever item is in your off-hand. This is a visual indicator only; equip the item in your off-hand in your inventory to activate its effects.
Abilities
Over 100 abilities are implemented across four hook points: passive tick (every second), on-hit-received, on-hit-dealt, and damage multiplier.
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Contact-on-Defend — triggers when an entity hits the morphed player
Ability
Effect on attacker
Flame Body
30% chance to set attacker on fire
Poison Point
30% chance to poison attacker
Static
30% chance to apply heavy Slowness
Rough Skin / Iron Barbs
Deals 1/8 of attacker's max HP
Effect Spore
30% chance: burn, Slowness, or Blindness
Cursed Body
30% chance to apply Nausea
Gooey / Tangling Hair
Applies Slowness
Aftermath
Deals 1/4 of attacker's max HP on KO
Synchronize
Shares active Poison / fire / Slowness with attacker
Perish Body
Wither III on both player and attacker
Contact-on-Attack — triggers after the player deals damage
Weather abilities (Drizzle, Drought, Sand Stream, Snow Warning, Primordial Sea, Desolate Land, Delta Stream) activate a localised weather zone while in combat. Sand Stream applies Wither to all nearby entities with no type filter. Terrain abilities (Electric Surge, Grassy Surge, Misty Surge, Psychic Surge) grant status effects while grounded. Misty Surge also clears all status effects. Intimidate and the four Ruin abilities apply AoE debuffs in a 8–12 block radius.
Speed abilities (Swift Swim, Chlorophyll, Sand Rush, Slush Rush) grant their speed bonus unconditionally — there is no weather check.
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Held Items
Put a Cobblemon item in your off-hand — it functions as the Pokémon's held item. The item icon is shown in the held-item slot on the team screen.
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Damage multipliers (applied per move use)
Item
Effect
Choice Band
×1.5 to physical moves
Choice Specs
×1.5 to special moves
Life Orb
×1.3 to all damaging moves + 10% max HP recoil on hit
Muscle Band
×1.1 to physical moves
Wise Glasses
×1.1 to special moves
Type-boosting items (×1.2 to matching type)
Charcoal · Mystic Water · Sharp Beak · Soft Sand · Hard Stone · Silver Powder · Spell Tag · Black Belt · Poison Barb · Silk Scarf · Metal Coat · Dragon Fang · Twisted Spoon · Miracle Seed · Magnet · Never-Melt Ice · Fairy Feather
Defense multipliers
Item
Effect
Condition
Eviolite
×1.5 Defense, ×1.5 Sp. Def
Pokémon must still have an evolution
Assault Vest
×1.5 Sp. Def
Always
Speed multipliers
Item
Effect
Choice Scarf
×1.5 movement speed
Iron Ball
×0.5 movement speed
Passive tick effects (every second)
Item
Effect
Leftovers
Restores 1/16 max HP
Black Sludge
Restores 1/16 max HP (Poison-type) or deals 1/8 max HP damage (others)
Sticky Barb
Deals 1/8 max HP damage
Flame Orb
Sets holder on fire (enables Guts, Flame Body interactions)
Toxic Orb
Applies Wither I (enables Poison Heal)
On-hit effects
Item
Effect
Shell Bell
Heals 1/8 of damage dealt (min 1 HP)
Life Orb
10% max HP recoil (in addition to the ×1.3 boost)
Other: Soothe Bell doubles friendship gain · Lucky Egg grants +50% Pokémon EXP while morphed
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Transform
Press Y while morphed to copy the entity in your crosshair. Press Y again or use the dedicated detransform keybind to revert.
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Transform type
Who can do it
What changes
Full Pokémon swap
Any morphed player (looking at a Pokémon entity)
Model, moves, and stats fully replaced
Illusion — visual-only Pokémon
Zorua / Zoroark lines only
Looks like the target; own stats and moves kept
Vanilla mob disguise
Illusion or Transform-capable species (Ditto, Mew, Smeargle, Imposter)
Cosmetic only
Player skin copy
Illusion or Transform-capable species only
Cosmetic only; exact skin + cape
Mob and player-skin transforms are gated behind enableMobTransform and enablePlayerSkinTransform (both true by default). Non-eligible species receive an error message and the transform does not proceed.
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Visual Features
Held-item rendering — Off-hand items appear in the Pokémon model's hand
Attack swing animation — The Pokémon model plays a swing animation on each move use
Emote wheel — Hold J to open a radial animation picker; release over an emote to play it
Cosmetics — Press U with an item in hand to equip it as a cosmetic on the model; empty hand removes it
Toggle Morph — Press B to hide the Pokémon form and appear as your player character (no stat change)
Emote Wheel Options
The wheel has six segments (one per 60°):
Emote
Pose
Sleep
SLEEP pose
Battle Ready
battle-standing (battle_idle animation)
Float
FLOAT pose (water-type underwater idle)
Hover
HOVER pose (flying-type airborne idle)
Swim
SWIM pose (water swim)
Stop Emote
Clears the active emote and returns to default
Evolution, Friendship & Mega Evolution
Open the team screen to evolve any slot that has an available evolution. Cobblemon's own evolution requirements (level, item, trade, etc.) are respected. When a single evolution is available the button reads → [Species name]; branching evolutions show Evolve ▾ and open a picker.
Friendship accumulates at +1 per minute while morphed (Soothe Bell doubles this). The current value and a progress bar are visible on the Other sub-tab of the Stats tab in the team screen. High friendship unlocks certain evolutions.
Mega Evolution requires the Mega Showdown mod. Right-click with a compatible Mega Stone to transform. Stats and passives update immediately. A timer controls the Mega duration.
Rival & Counterpart Species
When two morphed players come within 24 blocks, species pairs from Pokédex lore react.
The mod must be installed on both the server and every client. The server tracks morph state and broadcasts it; each client uses the mod to render other players' Pokémon models. Active morphs are synced to newly joined players within 40 ticks.