* Added Noise modifiers, a new way to change up your terrain! Here's an overview of the types that we have currently.
* Added the Soil post processor.
* Added new config options.
* Added config files for every post processor and noise modifier.
* Added more multithreading support.
* Improved biome distribution for like the 300th time now :P
* Smoothed out terrain generation.
* Removed sacrificeAccuracyForSpeed (it's built into the code now)
* Added option to change the amount of threads that you want to use for noise generation.
* Optimized chunk generation more.
* Fixed a plethora of bugs.