1.0.2+1.21.1
Curse Maven Snippet
What's new
Simple Blood 1.0.2
Debris
- Skeletons shed bone dust and chips.
- Golems shed tumbling, glinting metal flakes.
- The creaking sheds splinters and resin.
- Blazes and magma cubes throw embers.
- Allays and vexes give off sparks.
- Breezes throw out little gusts.
- Five new blood kinds for modded mobs.
Glow and water
- Glow squid ink glows.
- Glow toggle for any mob.
- Bigger, looser underwater blood clouds.
- Floodwater washes blood off.
Physics Mod (#6)
- Ragdolls and fractured mobs bleed.
- Sliding parts smear the ground.
- Hard landings leave stains.
Sounds
- Hits sound like what was hit.
- Muffled bubbles under water.
- Dripping ledges, sticky drying blood.
- Mace smashes land with a slap.
Blood on blocks
- Blood stays on visible surfaces.
- Blood runs down banners and signs.
- Blood shows through glass (#4).
- Subtler ripples, never on walls.
Players (#7)
- Skins can carry your blood colour.
- Others with Simple Blood see it.
- One button makes or uploads it.
Other
- Option to hide the menu button (#5).
- Sulfur cube, allay, iron golem colours fixed.
- Fixed black specks at block corners.
- Fixed constant splashing next to water.
- Fixed blood clipping into banners.
- Covered buttons no longer light up.
Heads-up
- Command is now
/simpleblood. - Settings carry over automatically.
- API moved to
com.simpleblood.SimpleBloodAPI.
This mod has no additional files

