simpleblood-neoforge-0.1.8+26.2.jar
Curse Maven Snippet
What's new
Simple Blood 0.1.8
Now available for NeoForge as well as Fabric, across Minecraft 1.21.1, 1.21.11, 26.1, 26.1.1, 26.1.2, and 26.2.
Added
- NeoForge support for every version.
- Builds for Minecraft 26.1, 26.1.1, 26.1.2, and 26.2.
- Blood for new mobs: Happy Ghast, Copper Golem, Camel Husk, Nautilus, Zombie Nautilus, and Sulfur Cube.
- A larger developer API (see the mod developer guide).
Changed
- Witch blood is now red instead of green.
- Armor Stands and Mannequins no longer bleed.
- Cleaned up the entity config defaults.
Fixed
- No more blood from suffocation, drowning, or drying out. A fish flopping on land or a mob buried in sand stays clean, but a fish you hit still bleeds.
- Mobs no longer bleed the moment they spawn (horses, donkeys, llamas, and anything with randomized health).
- The NeoForge config screen now opens correctly (requires Cloth Config).
- Various performance and stability improvements.
For mod developers
- The BloodModAPI has been expanded with dynamic blood colors, per-entity particle, intensity and sound control, water behavior options, damage type filtering, and full per-hit control. See the developer guide for details.
Note: new defaults (red witch, new mobs) apply to fresh configs and are added to existing ones automatically. Delete config/bloodmod.json to regenerate with the new defaults.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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