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Silent's Power Scale

A successor to Scaling Health. Adds a new difficulty system. Both mobs and players can gain attribute bonuses, such as extra health.
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0.3.0 for NeoForge 1.21.1

File namepower-scale-1.21.1-neoforge-0.3.0.jar
Uploaded
Sep 7, 2025
Downloads
21.9K
Size
605.8 KB
Mod Loaders
NeoForge
File ID
6973547
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:silents-power-scale-1155398:6973547"

Learn more about Curse Maven

What's new

## [1.21.1-0.3.0] - 2025-09-07
### Added
- Scaling attributes now have a `player_bonus_settings` field which can be used to set a starting value and min/max values
- Max health has a unique override option in the config. If set to anything other than zero, it overrides the scaling attribute's starting value for player max health. Any other changes will require a data pack.
- Options to display a mob's level from a distance. By default, levels are displayed only when looking through a spyglass.
- `powerscale:power_level_detectors` item tag is used to determine which items detect levels
- The server config contains options to change whether an item is required, whether the item must be used or not, or you can disable this feature completely.
### Fixed
- Some mobs not received a level and attribute bonuses. This should be fixed for most if not all mobs now. [#8]
- Alchemy Set now has a completed (albeit basic) model