sihywtcamd-1.11.2+26.2.jar
Curse Maven Snippet
What's new
- Remove the speed bonus of silverfish and endermites
- Remove the speed bonus of vindicators
- Pillagers are more likely to get a Piercing crossbow (1/50 instead of 1/100)
- Debug info is now a hidden config option (
enableDebugInfo), disabled by default - Fix the Mod Menu config screen integration
- Skeleton horse traps now spawn a parched instead of a wither skeleton
- Fix undead not healing when hitting players, and make them heal by the damage actually dealt
- Fix phantoms making tamed wolves and trader llamas target mobs through blocks
- Fix phantoms dropping their target behind blocks when set to see through them
- Fix creepers being ignited by wind charges and by explosions out of their blast radius
- Fix pillagers riding patrol ravagers having no crossbow and no captain banner
- Fix zombie horse traps despawning before they can be triggered
- Fix zombie horse traps spawning on oxidized or waxed lightning rods
- Fix Tank zombies spawning without their bonus health and door breaking ability
- Fix infected baby villagers getting invisible baby zombie riders
- Fix slimes being duplicated when merging
- Fix dead slimes and magma cubes coming back to life when converted in lava or water
- Fix named slimes disappearing when merging with another slime
- Fix missing particles when slimes merge
- Fix pillatroopers launching from any distance after their first air attack
- Fix pillatroopers falling to their death when their air attack is interrupted mid-flight
- Fix pillatroopers chasing and aiming at a target they no longer have
- Fix pillatroopers standing still forever when landing out of sight of their target
- Fix ravager-riding pillagers jumping off their ravager to air attack
- Fix the ender dragon re-summoning crystals outside of the End fight, and sometimes skipping a re-summon
- Fix phantoms spawning from end crystals that are not part of the ender dragon fight
- Fix "Got the Wrong Bird" advancement requiring a meadow instead of the End
- Fix "Is It a Tower?" advancement data generation requiring one zombie too many
- Require Minecraft 1.21.11 and Fabric API 0.141.2+, showing a clear error instead of crashing on other versions
- Fix cave spider jockeys triggering nearby sculk sensors when spawning
- Startup-only options (stray cold biome spawns, infested stone everywhere, blaze follow range, ghast/evoker/wither health) now ask for a restart when changed
- Fix strays and skeletons being added to cold modded biomes that had no skeletons, or outside the Overworld
- Fix creeper Mining Fatigue and Weakness going through walls and reaching creative and spectator players
- Fix frozen stray arrows freezing freeze-immune targets (like players wearing leather armor) and stacking freeze time without limit
- Fix endermen no longer spawning in the upper part of end cities, phantoms now spawn alongside them
- Fix patrol ravagers being able to spawn inside blocks next to cliffs or tree trunks
- Toggling the "Mobs don't flee if target is half health" option now applies to already loaded mobs
- Fix zombie horse trap riders sometimes spawning a chicken jockey and leaving the chicken behind
- Fix zombified piglin brutes targeting creative players who bump into them, and granting them the collision advancement
- Fix baby drowned being able to ride elder guardians
- Fix skeleton horse traps knocking the original horse aside when triggered
- Fix phantoms flying through the world border
- Fix pillatroopers keeping their firework shots and skipping their cooldown when an air attack is interrupted
- Fix pillatroopers that just left a vehicle sending off a riderless firework and shooting fireworks from the ground
- Fix pillatrooper firework shots starting at their feet and sometimes exploding on themselves
- Fix illusioners in woodland mansions sometimes spawning inside a terrain block
- Fix pillatroopers' air attack cooldown resetting when they are reloaded
- Reduce the pathfinding cost of pillatroopers chasing their target
- Fix pillatroopers losing their slow falling mid-air when falling through vines or cobwebs
- Fix vexes sometimes surviving the death of their evoker
- Evokers can now be hit by piercing and burning projectiles
- Fix Withers with increased health ending their spawn sequence without full health
- Fix Wither skeletons summoned at half health spawning inside blocks or high above the ground
- Fix piglins spawned riding a hoglin never hunting hoglins again after losing their mount, and riding leashed hoglins or hoglins of a different age
- Fix the Wither's storm never ending when the weather cycle is disabled (the storm is no longer forced in that case)
- Fix the "Cool It Down" and "Warm It Up" advancements only being granted to the player the mob was attacking, they are now granted to nearby players who see the conversion
- Fix endermen near the landed ender dragon targeting creative players, or dropping their target when no player is nearby
- Fix endermite teleport attacks sending players onto the Nether roof, and make them succeed more often
- Fix endermite teleport attacks knocking players off their mount without teleporting them
- Fix magma cubes setting entities on fire through glass panes, bars or doors, or when their attack fails
- The zombie horse speed bonus now only applies to zombie horse trap horses, not to vanilla zombie horsemen
- Fix drowned spawning more often with a trident also making zombie nautilus jockeys more common than in vanilla
- Fix phantom never targeting players in the end due to end skylight
- Fix skeleton horse trap riders making their horse spin in place forever when fleeing a player
- Mob-ridden horse speed bonuses no longer make them overshoot their path
This mod has no additional files

