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So I heard you were talking crap about Minecraft's difficulty?

Basically a (hostile) mob update

File Details

sihywtcamd-1.11.1+1.21.jar

  • R
  • Oct 29, 2024
  • 1.39 MB
  • 234.5K
  • 1.21.1+1
  • Fabric

File Name

sihywtcamd-1.11.1+1.21.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sihywtcamd-460652:5856253"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Translation files are now sent to client, which avoid missing translation when the mod is server-side only for advancements
  • Add and update multiple Chinese translation files (thanks to @salmoooon)
  • Blazes have a reduced follow range from 48 to 32
  • Mobs have a doubled "follow range"
    • The follow range attribute stays the same, but is kinda split into a follow range and aggro range
    • The aggro range stays the same, using the follow range value
    • The new "follow range" (when a mob is already aggro) is doubled to avoid fleeing too easily
    • This new value is capped to 48
  • Zombified Piglins have a 9% chance to spawn as "brute"
    • When they do, they hold a golden axe instead of a golden sword
    • They also aggro players on collision (but don't call others, unless you attack them)
    • Add an advancement for colliding a brute variant
  • Magma Cubes turn into Slimes when in water in the Overworld
    • Add an advancement for it
  • Slimes turn into Magma Cubes when in lava in the Nether
    • Add an advancement for it
  • Slimes can merge only after a short delay to avoid instant fusion
  • Add an advancement for deflecting a firework rocket from a pillatrooper
  • The advancement for killing an illusioner was updated to require the player to be invisible
  • Advancements have now vanilla parents, instead of being in a new tab
  • Some advancements have a new frame, some are hidden and some have rewards