The Siege Overhaul v4.52.14 - Builders Cover for Each Other
Curse Maven Snippet
What's new
Builders don't give up anymore when one of them dies.
If the builder working on your perimeter gets killed, the job no longer freezes. Keep an idle builder of yours within 64 blocks of your Siege Core and it will pick up right where the last one stopped. Same plan, same progress, same supplies, and you don't pay the 64 emeralds again. Smaller defense jobs now say on the marker when their builder died, and you can cancel them even if they were started on an older version.
Enemy camps got the same treatment. When you kill one of their builders, whatever it was carrying goes back into their supply barrel, and the camp can send in a couple of replacements (campBuilderReplacements in the config if you want more, fewer or none). Standing in their blueprint still stops them from placing blocks, but they fight back now instead of freezing in place. Also fixed camp walls rebuilding themselves after a world reload.
Raid fixes:
- Stuck raiders can't hop through your walls anymore. Ladders and breaching are how they get in.
- One raider wandering in circles somewhere won't keep a wave going forever.
- Fixed waves sometimes ending early because a raider in a still-loading chunk was counted as dead.
- Raiders in formation and on horseback get unstuck properly now.
- Ladder climbers don't get stuck standing on top of the wall, and ladders only go up when raiders are actually stuck.
Back up your world before updating, and update the server and every client together.
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