The Siege Overhaul v4.52.23 - Audit Fixes
Curse Maven Snippet
What's new
A big round of fixes from a full audit of the recent features, checked against the Villager Recruits and Workers code this mod builds on.
Building and plans
- Plans now tell you what builders really take from storage. Builders lay stone bricks from plain stone and oak planks from oak logs (one log per plank block), so plans now ask for stone and oak logs instead of bricks and planks the builders would never use.
- Builders no longer freeze in the middle of wide roofs or paved squares (Keep Tower, Barracks Hall, Small House, Longhouse, Town Square), or when their next block is far below them.
- Your own recruits and workers standing next to you no longer stop a defense plan from starting.
- A locked blueprint passed over from another faction can't be built before your faction unlocks it.
Walls across water
- If a job can't start, your dirt and the water are left alone.
- Water next to another faction's land is never filled, and the plan tells you where the problem is.
- Lily pads no longer block walls across ponds and swamps, and lakes with clay or mud beds work now.
- The dirt count includes the dirt the wall's foundations need, so builders don't run out halfway.
Raids and rewards
- Kill-streak emeralds, jackpots, kill bounties and the camp spoils popup now work for everyone in your faction, not just whoever placed the Siege Core.
- Using the enemy infirmary's cauldron or the armoury's anvil no longer counts as destroying the building, and each building pays its spoils once per build.
- An enemy war work whose construction stops halfway is no longer stuck for the whole siege.
- Camp building markers sparkle reliably again, and the spoils popup no longer shows "+0".
Back up your world, and update the server and every client together.
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