Shurui's DMZ Tournaments

Automated single-elimination PvP tournament manager for DragonMine Z. Run recurring brackets from in-game menus, no datapacks. WorldEdit arenas, schedules, rulesets, structured rewards, transferable champion titles, and sign-up NPCs, styled to match DMZ.

File Details

shuruis_dmz_tournaments-1.1.2.jar

  • R
  • Jul 8, 2026
  • 170.21 KB
  • 102
  • 1.20.1
  • Forge

File Name

shuruis_dmz_tournaments-1.1.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shuruis-dmz-tournaments-1599399:8391189")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

🏆 Shurui's DMZ Tournaments 1.1.2

A quality-of-life release focused on region setup: you no longer need WorldEdit to define a tournament's bounds.

✨ Added

  • Manual bounds coordinates: the Bounds tab now has typed X/Y/Z boxes for the two corners of each region (arena, waiting area, spectator stands) with a Set manually button next to Set via WE. The boxes pre-fill with the current bounds, and each region uses your current dimension — so you can define every region by typing coordinates, no WorldEdit required.

🔧 Changed

  • WorldEdit is now optional: it is no longer a hard dependency. If WorldEdit is installed, the "Set via WE" bounds buttons work as before; if it isn't, the mod loads and runs normally and you set arena/waiting/stands bounds with the new manual coordinate boxes.

🧪 Known limitations

  • An in-progress bracket lives in memory, restarting the server mid-tournament abandons the current run (stashed inventories are still restored). Definitions, schedules, and titles all persist.
  • Sign-up NPC skins are placeholders unless a resource pack supplies textures.

📦 Requirements

  • Minecraft 1.20.1 (Forge)
  • DragonMine Z 2.1.1 or newer
  • WorldEdit 7.2 or newer (optional, enables setting bounds from your selection)

💬 Support

Questions, bug reports, and feedback are welcome on the official Discord: discord.gg/HaXBGEPXyE