shudynamics-2.4.1-26.3.jar
Curse Maven Snippet
What's new
ShuDynamics v2.4.1 — Release Notes
⚔️ Combat & Rendering Fixes
- VFX Render Crash Fix (26.3 / RenderPearl): Fixed a crash when attacking or engaging the Briar Knight and other VFX-heavy entities. Added a safe fallback in the particle rendering pipeline so uncompiled custom shader pipelines gracefully fall back to translucent particle rendering rather than crashing Blaze3D/RenderPearl.
🌲 Spawn Tuning & Overworld Incursions
- Rare Realm Precursors: Tuned natural spawns for Convergence Realm Mobs appearing in their matching Overworld biomes (such as Briar Knights and Thorn Sprites in Meadows/Flower Forests, Bogrots in Swamps, etc.).
- Atmospheric Encounter Rates: Overworld spawn weights scaled down to ~1% relative to vanilla monsters, and group sizes capped to solitary or duo spawns. They now serve as rare, ominous heralds of The Convergence without swarming or overtaking vanilla spawns.
- Preserved Convergence Rates: Native high-density spawns and encounter swarms remain unchanged within their home dimension inside Convergence lairs.
📦 Multi-Version Compatibility
- Available for both Minecraft 26.3 (
shudynamics-2.4.1-26.3.jar) and Minecraft 1.21.11 (shudynamics-2.4.1-1.21.11.jar).
This mod has no additional files

