shudynamics-2.4.1-1.21.11.jar
Curse Maven Snippet
What's new
# ShuDynamics v2.4.1 — Release Notes
### ⚔️ Combat & Rendering Fixes
* **VFX Render Crash Fix (26.3 / RenderPearl)**: Fixed a crash when attacking or engaging the **Briar Knight** and other VFX-heavy entities. Added a safe fallback in the particle rendering pipeline so uncompiled custom shader pipelines gracefully fall back to translucent particle rendering rather than crashing Blaze3D/RenderPearl.
### 🌲 Spawn Tuning & Overworld Incursions
* **Rare Realm Precursors**: Tuned natural spawns for Convergence Realm Mobs appearing in their matching Overworld biomes (such as Briar Knights and Thorn Sprites in Meadows/Flower Forests, Bogrots in Swamps, etc.).
* **Atmospheric Encounter Rates**: Overworld spawn weights scaled down to ~1% relative to vanilla monsters, and group sizes capped to solitary or duo spawns. They now serve as rare, ominous heralds of The Convergence without swarming or overtaking vanilla spawns.
* **Preserved Convergence Rates**: Native high-density spawns and encounter swarms remain unchanged within their home dimension inside Convergence lairs.
### 📦 Multi-Version Compatibility
* Available for both **Minecraft 26.3** (`shudynamics-2.4.1-26.3.jar`) and **Minecraft 1.21.11** (`shudynamics-2.4.1-1.21.11.jar`).
This mod has no additional files

