spd-1.4.3.jar
Curse Maven Snippet
What's new
[1.4.3] - 2026-10-25
Added
- Entity classes (
#spd:fiery,icy,acidic,electric,inorganic,demonic,immovable,static,miniboss,boss) — datapack tags + config so other mods can mark their mobs without a SPD update. - Enchantment Descriptions — English and Spanish descriptions for all SPD enchantments.
- Effect descriptions — English and Spanish strings for SPD effects (
effect.spd.<id>.description). - Missing arrow item translations in Spanish (Mexico).
Changed
- Golden Nest → Golden Beehive — rename of block/item/entity references; recipe uses any beehive (
#spd:beehives). Textures still use the previous nest assets until new art is ready. - True Invisibility — armor and held items are hidden (including first person); Camouflage refreshes the effect more smoothly.
- Shocking — chain lightning no longer damages the primary target (matches SPD); clearer lightning visuals on proc.
- Haste / Stamina / Swiftness / Flow — movement exhaustion is compensated so faster movement does not burn extra hunger.
- Frost cloud — slightly taller vertical volume.
- Chilled/Frozen feedback (particles, freeze/shatter sounds, powder-snow-style overlay).
- Toxic gas / caustic ooze / storm & aqua vs fiery — damage scales through the shared progression helper (ready when dungeon floors exist).
- Corrupted / Doomed / Deferred Damage — cannot be removed by milk or Cleansing;
/effect clearstill works. - Corrupted — conversion sound and stronger visual feedback when a mob is corrupted.
Fixed
- Aqua Brew — throwable model, water on solid blocks / waterlogging, and knockback.
- Snap Freeze — 3×3×3 area; does not shorten a longer Frozen duration; freeze sound on apply.
- Minor lang and creative-tab consistency for newer content.
Knowed issues
- Purity still does not fully ignore slime / lava / water slowdown.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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