Description
SPcraft
A Minecraft mod inspired by Shattered Pixel Dungeon, bringing its distinctive potions, elixirs, brews, and hardworking little allies into NeoForge.
Potions
30+ new potions
Healing & defense
Potion of Regenerative Healing
A powerful healing potion. It grants a strong regeneration effect that gets weaker over time as its healing pool is spent.
- Brewing: combine a Potion of Healing and a Potion of Regeneration in a brewing stand.
- Variants: basic, extended, powered, powered+extended, and powered II (including splash and lingering).
Elixir of Honeyed Healing
Same healing behavior as Regenerative Healing, plus recovers a small amount of hunger and saturation. Also used to tame Golden Bees.
- Brewing: Regenerative Healing + honey bottle or honeycomb.
Elixir of Aquatic Rejuvenation
Regenerates you only while in water or rain. Healing is not wasted: the effect pauses when you are at full health or leave the water.
- Brewing: Regenerative Healing + prismarine shard or prismarine crystals.
Potion of Shielding
Grants a temporary shield that decays over time. More shield means faster decay, but it still lasts a useful amount of time.
- Brewing: Regenerative Healing + lapis lazuli.
Potion of Earthen Armor
Applies Barkskin: reduces physical damage by a random amount up to its level; the level steps down over time.
- Brewing: Paralytic Gas + lapis lazuli.
Elixir of Arcane Armor
Applies Arcane Armor: same step-down logic as Barkskin, but against magic damage.
- Brewing: Earthen Armor + nether wart.
Elixir of Might
Vanilla Strength plus a Max Health Boost (heals for the same amount on drink).
- Brewing: vanilla Strength + block of lapis lazuli.
Utilities
Potion of Experience
Grants 1 full level of experience. Powered version advances 2 levels.
- Brewing: Awkward potion + Bottle o’ Enchanting.
Potion of Haste
A large movement-speed boost that can stack with vanilla Speed.
- Brewing: vanilla Speed potion + sugar.
Potion of Stamina
A weaker, but more durable version of Haste. Reduces hunger drain while the effect is active.
- Brewing: Potion of haste + lapis lazuli.
Potion of Purity
Grants Purification Barrier: blocks environmental damage and movement penalties (fire, freeze, lightning, cobwebs, powder snow, and more — configurable).
- Brewing: Awkward potion + milk bucket.
Potion of Cleansing
Removes harmful effects and briefly prevents new ones from applying (configurable whitelist / blacklist).
- Brewing: Potion of Purity + lapis lazuli.
Potion of Levitation
Similar to vanilla levitation, but without rising or falling (no vertical movement).
- Brewing: Awkward + wind charge.
Potion of Invisibility
True invisibility: enemies lose track of you and cannot target you again while it lasts. Your attacks are critical. The effect ends when you attack or fire a bow, crossbow, or trident.
- Brewing: vanilla Invisibility + glowstone dust.
Potion of Mind Vision
Hostile mobs in a wide radius gain Glowing so you can spot them through terrain.
- Range: 3 chunks (basic / extended); 6 chunks (powered).
- Brewing: Awkward + amethyst shard.
Frost family
Potion of Frost (splash)
Frost cloud that applies and stacks Chilled; puts out fires.
- Brewing: Awkward + ice.
Potion of Snap Freeze (splash)
Instant freeze in a small volume (longer in water); extinguishes fires/campfires.
- Brewing: Frost + lapis lazuli.
Elixir of Icy Touch (drinkable, splash, lingering and arrow)
Grants Imbued with Frost — immunity to chill/freeze (plus configurable protections); melee applies stacking Chilled. Snow Golems are immune by default (configurable).
- Brewing: Snap Freeze + lapis lazuli.
Blizzard Brew (splash)
Spreading blizzard gas: heavy Chilled, extinguishes fire. Opposes Infernal Brew.
- Brewing: Frost + lapis block.
Fire family
Potion of Liquid Flame (splash)
Ignites a volume of the world, applies Burning, lights campfires/candles/TNT, melts snow.
- Brewing: Fire Resistance + glowstone.
Potion of Dragon’s Breath (drinkable)
Cone of flame from the drinker; applies Burning and Crippled.
- Brewing: Liquid Flame + lapis lazuli.
Elixir of Dragon’s Blood (drinkable, splash, lingering and arrow)
Grants Imbued with Fire — resists fire/Burning (halves lava damage); chance to set foes ablaze on melee; scorches grass underfoot.
- Brewing: Dragon’s Breath + lapis lazuli.
Infernal Brew (splash)
Spreading inferno gas: Burning and fire spread. Opposes Blizzard Brew.
- Brewing: Liquid Flame + lapis block.
Poison family
Potion of Toxic Gas (splash)
Toxic cloud dealing light damage over time.
- Brewing: Awkward + sulfur.
Potion of Corrosive Gas (splash)
Harsher cloud; damage ramps while you stay inside.
- Brewing: Toxic Gas + lapis lazuli.
Elixir of Toxic Essence (drinkable, splash, lingering and arrow)
Grants Imbued with Toxicity — poison/toxic immunity; emits toxic gas around you.
- Brewing: Corrosive Gas + lapis lazuli.
Others
Potion of Paralytic Gas (splash)
Spreading gas applying Paralyzed (full lockdown; damage shortens it).
- Brewing: Awkward + rooted dirt.
Potion of Shrouding Fog (splash)
Smoke that applies Blinded (mobs nearly blind and drop aggro; players get tight fog). Tthrower, their team, and their pets are inmune.
- Brewing: Invisibility (spd) + lapis lazuli.
Potion of Storm Clouds (splash)
Storm cloud: waterlogs and places flowing water, extinguishes fire, hurts fiery mobs.
- Brewing: Levitation + lapis lazuli.
Shocking Brew (splash)
Fixed 7×7×3 field for 20 seconds: do lightning damage and Paralyzed each second.
- Brewing: Paralytic Gas + lapis block.
Caustic Brew (splash)
Instant area 7x7x3 of Caustic Ooze.
- Brewing: Toxic Gas + slime ball.
Aqua Brew (throwable, stack 16)
Geyser: flowing water on solid surfaces, puts out fires, knocks entities back, damages fiery mobs.
- Crafting: Storm Clouds splash + lapis block → 8 Aqua Brew.
Enchantments
12 weapon encahntments and 13 armor enchantments.
Weapon — Common
Chilling
Chance to apply Chilled on hit. Duration stacks (capped at 6 seconds). Slows movement and attack speed. Mutually exclusive with Fire Aspect, Flame and Blazing.
Blazing
Chance to set the target Burning. Extra damage if they were already on fire. Mutually exclusive with Fire Aspect, Flame and Chilling.
Shocking
Chance to arc lightning damage to nearby enemies based on the hit. Does not harm you, your team, or your pets.
Kinetic
Overkill damage is stored and added to your next attack. Stored damage fades over time. A Kinetic Charge icon shows how much you hold.
Weapon — Uncommon
Blocking
Chance on hit to gain a short absorption shield.
Projecting
Longer melee reach and improved projectile travel for ranged weapons.
Venomous
Chance to poison the target on hit.
Weapon — Rare
Grim
Chance to instantly execute an enemy based on missing health. Bosses resist the full execute.
Vampiric
Chance to heal for a portion of the damage you deal. Probability scales with your missing health.
Vorpal
Chance to inflict Bleeding on hit.
Eldritch
Chance to inflict Terror: enemies flee and cannot attack while terrified.
Crystal
+33% bonus damage on hit. 33% chance to wear an extra durability point. Exclusive with Unbreaking.
Weapon — Very rare
Corrupting
On a killing blow, chance to corrupt the target instead of killing it.
- Fully healed, debuffs cleared, fight other monsters, and join your team so pets and many ally-aware systems treat them as allies. They take corruption damage over time until death.
- Bosses are never corrupted or revived by this enchantment.
Armor — Common
Obfuscation
Helmet. Reduces how far monsters can detect you.
Swiftness
Leggings. Increases base movement speed while no monsters are nearby.
Flow
Leggings. Increases movement speed in water.
Viscosity
Chest. Defers a fraction of incoming damage into a pool paid out over time (Deferred Damage).
Potential
Leggings. Chance when hit to restore a little hunger and saturation.
Brimstone
Chest. Negates on-fire / in-fire damage and Burning. Campfire damage is halved. Does not protect against lava or magma blocks.
Armor — Uncommon
Entanglement
Boots. Chance when hit to gain Herbal Armor, a damage-absorbing pool, lost if you jump or sprint.
Repulsion
Chest. Chance to knock back nearby attackers.
Camouflage
Helmet. While fully covered by tall plants or vines, grants True Invisibility.
Affection
Helmet. Chance when hit to Charm the attacker.
Anti-Magic
Chest. Reduces magical damage. Exclusive with Protection, Blast, Fire, and Projectile Protection.
Bloody Thorns
Chest. Chance to apply Bleeding to attackers.
Golden Bee & Golden Nest
Golden Bee
A golden cousin of the vanilla bee.
- Wild: patrols and defends a hive area; does not pollinate.
- Taming: apply Elixir of Honeyed Healing.
- Commands (tamed): Stay, Wander, Work, Follow.
- Work: pollinates flowers and stores nectar only in a Golden Nest.
- Custom attack (does not die after stinging); immune to poison.
- Breeds with Golden Bees or vanilla bees.
- Rare chance for a vanilla bee to become a Golden Bee on spawn.
Golden Nest
A reinforced hive made for golden workers.
- Up to 6 bees and 10 honey levels.
- Harvest with a glass bottle or shears without angering nearby bees.
- Stores bees and honey when broken (no silk touch required).
- Crafting: surround a bee nest or a beehive with gold nuggets.
Languages
- English
- Spanish (México)
Planned content
Order may change. Nothing below is guaranteed for a specific version.
Golden Bee and Golden Nest✅ 1.1.0More beneficial potions✅ 1.2.0 / 1.3.0 (remaining: strenght, mastery, magical sight, divine inspiration, feather fall, unstable brew)Harmful potions / gases / brews✅ Major wave in 1.3.0Weapon enchantments✅ 1.4.0–1.4.1 (remaining: Elastic, Unstable, Blooming, Lucky, Pressurized, Wondrous)Armor enchantments✅ 1.4.1 (remaining: Stone)- Sewer enemies
- Prison enemies
- Rings
- Scrolls and stones
- Seeds
- Cave enemies
- Artifacts
- Armors and weapons
- Dwarf city enemies
- Alchemy
- Wands
- Demon enemies
- First structures and bosses
- Hero classes
- Dungeon dimension
Credits
Items and effect textures are based on assets from:
- Watabou — Pixel Dungeon
- Evan Debenham (00-Evan) — Shattered Pixel Dungeon







