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Shattered Pixelcraft

Shattered Pixel Dungeon inspired content for Minecraft. Unofficial fan work; not affiliated with the original authors.
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spd-1.4.1.jar

File namespd-1.4.1.jar
Uploaded
Oct 22, 2026
Downloads
8
Size
729.4 KB
Mod Loaders
NeoForge
File ID
9283363
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:shattered-pixelcraft-1734675:9283363"

Learn more about Curse Maven

What's new

[1.4.1] - 2026-10-21

Added

More weapon enchantments

  • Venomous (uncommon) — chance to apply Poison on hit, stackable.
  • Vorpal (rare) — chance to apply Bleed on hit.
  • Eldritch (rare) — chance to inflict Terror in nearby enemies (5s; shortens if the charmed target takes damage).
  • Crystal (rare) — +33% bonus damage on hit; 33% chance to consume an extra durability point. Exclusive with Unbreaking.

Armor enchantments (slot-specific)

  • Obfuscation (common, helmet) — reduces how far monsters can detect you (stronger at higher levels).
  • Swiftness (common, leggings) — higher base movement speed while no monsters are nearby.
  • Flow (common, leggings) — higher movement speed in water.
  • Viscosity (common, chest) — defers a fraction of incoming damage into a Deferred Damage.
  • Potential (common, leggings) — chance when hit to restore a little hunger/saturation.
  • Brimstone (common, chest) — nullifies on-fire / in-fire damage and blocks Burning effect; campfire damage is halved. Does not protect against lava or magma blocks.
  • Entanglement (uncommon, boots) — chance when hit to gain Herbal Armor.
  • Repulsion (uncommon, chest) — chance to knock back nearby attackers.
  • Camouflage (uncommon, helmet) — while fully covered by tall plants/vines, grants True Invisibility.
  • Affection (uncommon, helmet) — chance when hit to Charm the attacker (10s; shortens if the charmed target takes damage).
  • Anti-Magic (uncommon, chest) — raw reduction against magical damage; exclusive with Protection / Blast / Fire / Projectile Protection.
  • Bloody Thorns (uncommon, chest) — chance to apply Bleeding to attackers.

Related effects

  • Herbal Armor — reduce a little amount of incoming damage, expires after blocking certain total amount, lost if you jump or sprint.
  • Deferred Damage — damage pool that is paid out over time; bypasses armor and enchantments.
  • Charmed — cannot attack or target the charmer; duration drops when damaged.
  • Terror — enemies flee and cannot attack while terrified; duration drops when damaged.

Changed

  • Most on-hit weapon enchantments only attempt to proc when the attack is at least 90% charged.
  • Chilled also slows attack speed.

Fixed

  • Corrupting no longer revives bosses on a successful proc.
  • True Invisibility refresh (including Camouflage) no longer flashes the player visible; visual stealth is synced through vanilla invisibility.