SharvTweaks-1.0.1d.jar
Curse Maven Snippet
What's new
v1.0.1d
🐛 Bug Fixes
- Eye counter badge — fixed for good. Building on the earlier partial fixes, the badge now renders reliably under every player's nametag in all situations: it appears immediately on join, survives dimension changes and respawns, and no longer blanks out or freezes on a stale number when a sync packet is missed. Unknown counts show
0and self-correct the instant the sync arrives — no manual/sharvtweaks eyes resyncneeded anymore. - JumpAnimation no longer crashes the client during transitions. With JumpAnimation installed, disconnecting from a world (the pause-menu "Disconnect" button), switching dimensions, or pressing any key mid-transition could hard-crash the game with a
NullPointerExceptioninisPlayerInSurvival(gameModewasnullbetween states). SharvTweaks now guards that handler: while the client is transitioning, only the offending key press is skipped, and once you're back in a world the jump animation works exactly as before. Nothing is touched while you're actually playing.
✨ New Features
- Eye counter badge can now be turned off. Don't want the
Ojos: Nbadge under nametags? SetshowUnderName = falseunder[eyes]insharvtweaks-eyes.toml(reachable from the in-game mod config screen). It's per-client, so each player decides for their own view.enabledstill governs the whole eye system separately — you can keep the counting and milestone stages running while hiding just the on-screen badge.
All Relations
- All Relations
- Embedded Library
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