SharvTweaks-1.0.1c.jar
Curse Maven Snippet
What's new
v1.0.1c
🐛 Bug Fixes
- Locked backpacks could still be opened with the hotkey. When no backpack was equipped in a Curios slot, Sophisticated Backpacks used a second code path that bypassed the previous check entirely. Locked backpacks are now blocked on both paths — and if you're carrying a locked one alongside an unlocked one, the hotkey skips the locked backpack and opens the unlocked one instead.
- Eye counter never appeared under player nametags. The badge was being drawn after the nametag's transform had already been discarded, so it rendered in the wrong space and was effectively invisible regardless of your eye count. It now builds its own billboard transform and draws reliably.
- Locked items still showed their effect lines (e.g. "30% Chance To Inflict Bleeding I" from Majrusz's Difficulty). These are now detected by translation key, so they're hidden regardless of game language.
✨ Improvements
- The nametag badge now displays as
[icon] Ojos: Nand always shows, including0. The label text is configurable vialabelinsharvtweaks-eyes.toml. - Tooltip hiding is now surgical: item previews, the compact attribute row (damage / attack speed / durability) and rarity badges from tooltip mods like Obscure API are preserved on locked items — only ability/effect lines are hidden.
- Added an optional
strictHideAllsetting in thetooltipsection ofphases.json(defaultfalse) for anyone who wants every line hidden on locked items instead.
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