SharvTweaks-1.0.1.jar
Curse Maven Snippet
What's new
v1.0.1
π Bug Fixes
- Eye milestones weren't granting GameStages. Crafting the required number of eyes now grants the mapped stage automatically β no more needing
/gamestageby hand. (The mod was looking up the wrong GameStages method signature, so stage-granting failed silently.) Granted stages also sync to the client immediately, so locked tooltips unlock right away. - Killfeed didn't work in fresh worlds until Minecraft was restarted. Network channels were being registered on a deferred queue and missed the connection's channel negotiation on the first world join. They're now registered synchronously.
- Keep-Inventory: main inventory and off-hand weren't preserved (only Curios were). A player's inventory drops through a different path than Curios and was already emptied by the time it was restored. It's now captured before it drops.
β¨ New Features
- Per-player Keep-Inventory system. Whitelisted players keep their full inventory (main, armor, off-hand, and Curios) on death in every dimension.
- Per-world config at
<world>/serverconfig/sharvtweaks_keepinventory.jsonβ each world has its own list. - Fully multiplayer-compatible (server-side).
- XP is not preserved by default (configurable via
keepXp). - Commands:
/sharvtweaks keepinv add|remove <player>,addName|removeName <name/UUID>,list,reload.
- Per-world config at
- Dynamic eye milestones. The
eyeMilestonessection inphases.jsonnow drives stage unlocks ("<eyeCount>": "<stageName>"). Edit your progression freely and apply it live with/sharvtweaks phases reloadβ no recompiling.
π§ Improvements & Compatibility
- Phase Locks Γ Enchanting Infuser: locked items can no longer be enchanted or repaired in the Infuser (nothing is spent and the item is left untouched).
- Phase Locks Γ Better Combat and Majrusz's Difficulty: attributes added by these mods (attack range, etc.) are now also hidden on locked item tooltips.
- Eyes are now craft-only: all 16 eyes were removed from every loot table (chests, entities, fishing, and other mods' tables). Dropped, creative, or command-given eyes don't count toward progression.
- Eye killfeed notification: crafting an eye now posts a notice with the eye icon and your progress (
n/16). Configurable viashowEyeCollected. - Angler's Hat (Artifacts) Γ Starcatcher: now works with RAR-Compat. Starcatcher only detected the Reliquified Artifacts variant; a bridge was added so the fishing bonus scales with relic level and the relic earns XP while fishing.
π Notes
- With Keep-Inventory active a corpse may still spawn, but it's empty and despawns on its own β nothing is lost.
stageEyesis still used for the{eyes}placeholder in lock messages;eyeMilestonesis the section that actually grants stages.
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