promotional bannermobile promotional banner

SharedLife Plus

Synchronizes inventory, health, and hunger across all players with configurable toggles, an in-game admin panel, death scoreboard, and shared-fate restart system.
Back to Files

sharedlife_plus-1.0.2.jar

File namesharedlife_plus-1.0.2.jar
Uploader
ReaperFtxReaperFtx
Uploaded
May 31, 2026
Downloads
406
Size
106.2 KB
Mod Loaders
Fabric
File ID
8175220
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sharedlife-plus-1552984:8175220"

Learn more about Curse Maven

What's new

SharedLife Plus 1.0.2

New options

  • World reset on death — renamed from Death resets everyone. Now only controls whether the world regenerates after a shared death. The "kill everyone when someone dies" part is implicit when Shared life (HP pool) is on, so you can finally have shared deaths without the world reset.
  • Copy inventory after death — when on, the shared inventory is preserved across a shared death (with or without world reset). Players respawn with the same items they had before dying.
  • Lose inventory on death — when on, items vanish entirely on a shared death: no drops on the ground, no recovery, no restore. Hardcore mode.
  • The two inventory options above are mutually exclusive: activating one automatically disables the other server-side, and the UI reflects the change.
  • New commands: /sharedlife_plus toggle worldreset, /sharedlife_plus toggle copyinv, /sharedlife_plus toggle loseinv.

Bug fixes

  • Shared death was tied to world reset (reported by a player on the mod page): turning off the death-reset toggle would only kill the player who died, breaking the whole "shared life" idea. The two behaviours are now independent — disabling world reset still kills everyone, they just respawn in the same world.
  • Buggy health bar after disabling reset (same report): caused by the dying player's vanilla respawn overwriting the shared HP value and propagating 20 HP back to everyone. Now the shared-death flow handles all players atomically and the health bar stays consistent.
  • Silent inventory loss with copy mode: between the moment of death and the respawn, the inventory reconciler treated dead players (with empty inventories) as the source of truth and wiped state.inventory, so the copy-back step found nothing to restore. Reconciler now skips dead and dying players.
  • Duplicate item piles on the ground: with shared inventory, every dead player used to drop a copy of the same inventory, producing N identical piles (an exploit if recovered). When Copy or Lose is on, the pre-clear step prevents the drops; in default vanilla mode the behaviour is unchanged.

Internal / saves

  • Existing worlds saved under 1.0.x keep their deathResetsAll preference automatically (read as the new resetWorldOnDeath; no manual migration needed).
  • Language bundle bumped — first server start on 1.0.2 will refresh the bundled language files on disk to pick up the new toggle labels and the updated status line.

This mod has no additional files