sharedlife-neoforge-26.2-0.3.0
Curse Maven Snippet
What's new
Added
- The shared life is now saved with the world: a restart resumes the shared health (and hunger and experience, while shared) where it left off, instead of re-seeding it from a player. Seeding now only starts a genuinely new life — a fresh world, or the respawn after a shared death.
Changed
shareDeathnow defaults to disabled. Death sharing still implicitly applies whileshareHealthis enabled, so the default experience is unchanged; existing config files keep their saved value.
Fixed
- Fixed
shareDeathdoing nothing whileshareHealthwas disabled: one player's death now kills everyone even when only death sharing is enabled - Fixed the death summary never being announced when a death ended the shared life. It arrives right after the death messages.
- Fixed switching out of creative or spectator mode not joining the player into the shared life: they now sync onto the live shared health — or re-seed it from their own state after a total death — the same way joining the server does.
- Fixed a new shared life inheriting the previous life's residual exhaustion and hidden regeneration timer: the shared food state now starts fresh, seeded only from the re-seeding player's food level and saturation.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

