Shards Factions - Ballistix Compat

Makes Ballistix explosives respect Shard's Factions claims — warheads breach player land but leave safezones untouched. Requires both mods.

File Details

shards_factions_ballistix_compat-1.0.0.jar

  • R
  • May 31, 2026
  • 7.59 KB
  • 13
  • 1.21.1
  • NeoForge

File Name

shards_factions_ballistix_compat-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:shards-factions-ballistix-compat-1559365:8173497"
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Shard's Factions — Ballistix Compat — v1.0.0

Initial release. Compatibility bridge between Shard's Factions and Ballistix. Requires both mods (plus Voltaic) installed on both client and server.

Added

  • Ballistix's larger warheads (antimatter, dark matter, nuclear, and other thread-based blasts) now breach protected PLAYER claims — restoring the intended siege path that claim protection was blocking.
  • Warheads now damage players caught in the blast inside claimed land.
  • SAFEZONE and WARZONE territory remains fully protected — system-zone blocks are not broken and players inside are not harmed by warhead blasts.
  • Hand tools and automated miners remain blocked in protected claims — only explosives get through, as intended.

Notes

  • Fixes the Shard's Factions issue where Ballistix's most powerful warheads could not break terrain inside a claim, defeating the "bases are breached with explosives" design.
  • Covers Ballistix only. Other explosion-capable mods are not yet handled.
  • No content, no config, no performance cost — a single targeted bridge.