hdr_mod 3.1.0-26.2
Curse Maven Snippet
What's new
HDR Mod v3.1.0 Changelog
Features Added
- BlazeSDL support
- HDR Mod behavior on BlazeSDL is generally the same as on GLFW, except these differences;
- As for OpenGL, Wayland use EXT_SRGB instead of ST2084_PQ or EXT_LINEAR, and 10 bit UNORM mode is not available;
- As for Vulkan, Wayland on 10 bit UNORM mode may behave differently to OpenGL.
- We ship an extra library called
dx11-interop-shim, which is required for DX-GL interop and Windows Intel compat for BlazeSDL. The source code is avaliable atnative/dx11-interop-shim.
- HDR Mod behavior on BlazeSDL is generally the same as on GLFW, except these differences;
Fixed
- Partially fixed "Cursor doesn't align with UI in fullscreen mode" (#65)
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