seven-elements-1.1.0-beta.5+26.2.jar
Curse Maven Snippet
What's new
Seven Elements v1.1 will be released in beta for Minecraft 26.2 due to the amount of rendering changes that occured for this version. For any rendering-related glitches, please kindly report them on the GitHub issues page!
Additions
- Added elemental attunement.
- Added new items.
seven-elements:elemental_runeseven-elements:elemental_attunement_smithing_templateseven-elements:pyro_attunement_smithing_templateseven-elements:hydro_attunement_smithing_templateseven-elements:anemo_attunement_smithing_templateseven-elements:electro_attunement_smithing_templateseven-elements:dendro_attunement_smithing_templateseven-elements:cryo_attunement_smithing_templateseven-elements:geo_attunement_smithing_template
- Added advancement criterions.
seven-elements:reaction_triggeredseven-elements:perform_attunement
- Added new attributes.
seven-elements:elemental_masteryseven-elements:critical_rateseven-elements:critical_damageseven-elements:shield_strength
- Added new recipes and recipe advancements.
- Added new advancements.
- Added subtitles.
- Added new game rule.
pyroDoesFireEffects/seven-elements:pyro_does_fire_effects
- Added uninfusing to the Infusion Table. (#8)
Fixes
- Fixed
electroFromLightninggamerule implementation (#11) - Fixed
pyroFromFiregamerule implementation (#13) - Fixed
seven-elements:elemental_infusionadvancement criterion. - Fixed not being able to hit entities that take 0 DMG.
- Fixed Elemental DMG Bonus attributes applying.
- Fixed invalid elements being able to be applied as attunements.
- Fixed damage origin for Electro-Charged and Burning ticks.
- Fixed Frozen Crystallize not giving the Cryo Crystallize Shield.
- Fixed command errors and message formatting for
/element. - Fixed modifying item name via Anvil for infused items.
- Fixed elemental infusion screen background being too dark.
- Fixed thrown Tridents not applying their elemental infusions on hit.
Changes
- Enhanced various advancements.
- Increased minimum and maximum values for Elemental DMG Bonus% and RES% attributes.
- Changed DMG calculations for Elemental Reactions due to Elemental Mastery.
- Enhanced elemental infusion screen.
- Pyro-infused Projectiles can now apply Fire effects.
- Frozen is now stricter with disabling actions.
- Shot projectiles can use their infusion when possible.
- Infused items now display a static glint of their element.
This mod has no additional files

