seven-elements-1.1.0+patch.1+26.1.jar
Curse Maven Snippet
What's new
Additions
- Added elemental attunement.
- Added new items.
seven-elements:elemental_runeseven-elements:elemental_attunement_smithing_templateseven-elements:pyro_attunement_smithing_templateseven-elements:hydro_attunement_smithing_templateseven-elements:anemo_attunement_smithing_templateseven-elements:electro_attunement_smithing_templateseven-elements:dendro_attunement_smithing_templateseven-elements:cryo_attunement_smithing_templateseven-elements:geo_attunement_smithing_template
- Added advancement criterions.
seven-elements:reaction_triggeredseven-elements:perform_attunement
- Added new attributes.
seven-elements:elemental_masteryseven-elements:critical_rateseven-elements:critical_damageseven-elements:shield_strength
- Added new recipes and recipe advancements.
- Added new advancements.
- Added subtitles.
- Added new game rule.
pyroDoesFireEffects/seven-elements:pyro_does_fire_effects
- Added uninfusing to the Infusion Table. (#8)
Fixes
- Fixed
electroFromLightninggamerule implementation (#11) - Fixed
pyroFromFiregamerule implementation (#13) - Fixed
seven-elements:elemental_infusionadvancement criterion. - Fixed not being able to hit entities that take 0 DMG.
- Fixed Elemental DMG Bonus attributes applying.
- Fixed invalid elements being able to be applied as attunements.
- Fixed damage origin for Electro-Charged and Burning ticks.
- Fixed Frozen Crystallize not giving the Cryo Crystallize Shield.
- Fixed command errors and message formatting for
/element. - Fixed modifying item name via Anvil for infused items.
- Fixed elemental infusion screen background being too dark.
- Fixed thrown Tridents not applying their elemental infusions on hit.
Changes
- Enhanced various advancements.
- Increased minimum and maximum values for Elemental DMG Bonus% and RES% attributes.
- Changed DMG calculations for Elemental Reactions due to Elemental Mastery.
- Enhanced elemental infusion screen.
- Pyro-infused Projectiles can now apply Fire effects.
- Frozen is now stricter with disabling actions.
- Shot projectiles can use their infusion when possible.
- Infused items now display a static glint of their element.
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