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Server Pulse

Your server's heartbeat: meteor showers, treasure, invasions, blood moons and storms happen on their own.
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Server Pulse

Your server's heartbeat. Every 15–30 minutes, something happens — without anyone typing a command.

A server where things happen on their own is a place people log in to see.

Events

  • Meteor shower — 20 meteors rain down over half a minute. No block damage by default.
  • Treasure — a chest appears up to 60 blocks away, filled from a vanilla loot table. Coordinates go to chat and a beacon beam marks it for two minutes.
  • Invasion — four waves of monsters converge on the area.
  • Blood moon — night falls instantly, a thunderstorm rolls in, and zombies keep coming for three minutes.
  • Windfall — everyone online gets something. No catch.
  • Storm — a thunderstorm with 20 lightning strikes across the area.

Every event is announced 15 seconds ahead with a countdown, and happens where a random online player is. Events are weighted: treasure comes up more often than blood moons. The timer pauses when the server is empty.

Commands (operators only)

  • /pulse — status and time until the next event
  • /pulse now [event] — run an event now
  • /pulse announce <event> — run it with the warning and countdown
  • /pulse list — all events
  • /pulse on | off — automatic timer
  • /pulse skip — skip the next event
  • /pulse interval <min> <max> — minutes between events

Settings

config/pulse.json — interval, warning time, minimum players, disabled events, meteor block damage, treasure loot table and more.

Requirements

Minecraft 1.21.11 · Fabric Loader 0.19.3+ · Fabric API · Java 21 Server-side — players join with a normal client.

Server Pulse Team

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