servercompanions-0.2.5-alpha-forge-1.20.1.jar
Curse Maven Snippet
What's new
Server Companions 0.2.5
This update brings major companion progression, rescue questing, and house-building improvements since 0.2.3.
- Added a full survival rescue quest system for Steve, Alex, and Ashley.
- Added additonal support for Stargate Journey items to be used for rescue quests (optional).
- Added rescue journals, camp objectives, dialogue, and camp generation.
- Added journal loot generation from appropriate world chests.
- Expanded the rescue system into independent multi-step quests with signal readings and companion-specific camp objectives.
- Added configurable rescue dimensions and camp placement settings.
- Added first-contact dialogue and repeatable conversations explaining each rescue objective.
- Designed rescue camps as enclosed shelters with walls, doors, windows, and roofing.
- Added per-player rescue progress and multiplayer-safe companion reservation handling.
- Added vanilla advancement tracking for rescue progress and completion.
- Improved depot chest handling so companions can return gathered materials to storage and craft chest storage when needed.
- Added optional Ashley combat/alchemist behavior with ranged magic damage and healing support.
- Added optional Immersive Armors integration for Ashley’s robe set.
- Fixed additional AI, inventory, building, and gathering issues across the mod.
- Fixed an issue with the AI path finding that led to a stuck companion.
This mod has no additional files

