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SensoryAbyss

A total survival overhaul where you choose a sensory affliction that permanently changes how you experience the world — blind, deaf, numb, anosmiac, starving, or all — and build power from your loss.
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sensoryabyss-2.4.1-1.21.1.jar

File namesensoryabyss-2.4.1-1.21.1.jar
Uploader
blank823823blank823823
Uploaded
Aug 26, 2026
Downloads
25
Size
57.4 MB
Mod Loaders
NeoForge
File ID
8736076
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sensoryabyss-1491144:8736076"

Learn more about Curse Maven

What's new

Sensory Abyss 2.4.1

 

A stability pass

 

🔧 Fixes

 

- Particles, decals and VFX crashed when they traced against the world.

- The Deafened's instruments would not raise on V. The key was never bound with new system.

- The Blinded's verb wheel had no key, and could not be closed on its own key either.

- The Sporeweaver's focus wheel had no key.

- Class acts can be set in the Ability Keys page now, under class keys — one page for the whole class. An act with no key says so in red.

- The Deafened were offered the retired Flesh Guitar in that list.

- Anosmiac subclasses saw Scar, Cycle and Cleanse listed twice.

- On-screen text named keys that no longer exist — Spellbook [G], ultimate [U], transcendence [Y], "three" instruments, "both" pet keys. Hints now read the key you actually have bound.

 

  New

 

- Blocks break properly. A fracture webs out across the block as you mine it, chips come off the face you are hitting, and it falls apart into tumbling chunks in the block's own colour.

 

 ⚠️ Heads-up

- Your class's keys have left Options → Controls. They are set in the Ability Keys page now; Controls keeps the general binds — hub, wheels, spells, pets, torch.  

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