File Details
sensoryabyss-2.1-1.21.1.jar
- R
- Jul 1, 2026
- 44.24 MB
- 20
- 1.21.1
- NeoForge
File Name
sensoryabyss-2.1-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
⭐ New
The Unfed: Mastery Devouring a kill no longer fills a fixed essence slot — it banks per-mob Mastery, a currency you spend from the reworked Essence Codex screen. Spend it on a stat boost, a stolen Passive (one mob ability, kept until you die), or Gorge — become the creature outright.
Gorge A full transformation: model, hitbox, moveset, and weaknesses, all swapped to match. Bosses cost less Mastery to trigger but are far rarer to earn it from. While gorged you can't eat, drink, use items, or draw a bow/wand — your damage comes from the creature's own body. A new key (default V) fires each form's signature attack: Wither/Blaze/Ghast projectiles, Skeleton arrow volleys, Enderman blink, and more. (you can become any mob but not all mobs have all attacks or animations right now. Notably the ender dragon. Its hitbox is off and it uses the wither attack. I am working on it though)
Permanent stat stealing Bank enough Mastery against one mob type — the cost doubles each time — to permanently steal the mobs Health, Armor, or Damage. A real long-term goal sitting on top of the spend economy.
Way more ways to earn class XP Building, sleeping through the night, keeping candles lit, casting spells, using class abilities, breeding, taming, harvesting, learning a new spell, completing a ritual, and leveling up spell mastery all grant a small trickle of XP now, alongside combat and exploration.
⚖️ Balance
- Fixed a survival-XP exploit — taking damage you were actually immune to (Anosmiac vs. poison, Numb vs. cold, etc.) no longer granted XP as if you'd been hit.
🔍 Quality of Life
· Grimoire spell descriptions rewritten across the board to say what a spell actually does — e.g. "Everything caught is Chilled — a brief movement slow" instead of vague text.
· The Unfed's class-select blurb and progression readout now describe the Mastery loop instead of the old essence-slot system.
🔧 Fixes
- Necromancer's raised Skeleton minions can actually shoot arrows now — they were silently never firing.
- Fixed a bug where newly raised minions could fail to appear at all.
- Admin class-wipes no longer leave Shattered players staring at a stale drafted loadout.