File Details
sensoryabyss-2.8-1.20.1.jar
- R
- Jun 21, 2026
- 53.01 MB
- 59
- 1.20.1
- Forge
File Name
sensoryabyss-2.8-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Added
- Death Remnant + Abyss Recall system. On death you no longer scatter your items — your full inventory and XP are sealed into a Remnant, a soulbound statue rendered as you, turned to stone (your skin + gear under a stone overlay). It never despawns and waits indefinitely for you. Two ways to reclaim:
- Path A — walk back: right-click the Remnant with your Abyss Recall token → instant, penalty-free return.
- Path B — channel: hold right-click anywhere to channel the token (3s); you're pulled to the Remnant through a face-first "swallow / spit-out”, the contents return, and the Abyss takes its price in corruption + sanity. Token is consumed on success.
- A single-use Abyss Recall token (Epic, fire-resistant) is granted on respawn, bound to that death's Remnant.
- New config block death_remnants.enabled (default on); keepInventory always takes priority.
- New Remnant entity, Abyss Recall item.
Changed
- Anosmiac smell-input rework. Seed/exhale moved off plain right-click (it was stomping normal block interaction — opening a chest could throw a seed or exhale a zone) onto sneak-gated tap/hold:
- Sporeweaver: sneak + tap = throw a seed at the crosshair; sneak + hold = plant (2.5s channel at your feet).
- Miasma Walker: sneak + right-click = exhale a zone at the crosshair.
- Sleep & poem cadence. Dream poems now drip ~every 7–10 in-game days. Each dream also now teaches its one signature poem the first time you have it
- Village/stored food now spoils
- Dream implementations trimmed/refactored; continued Blinded shader + true-darkness/darkness-presence tuning.

