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Sensory Mobs

Mobs use directional sight and sound, making stealth and invisibility meaningful.

English

Mobs see what is in front of them and listen to the world around them, making stealth and invisibility meaningful survival tools.

Sneak behind a creature, keep quiet, or use invisibility to avoid its attention. Noise, a clear view, or physical contact can give you away.

Directional vision

  • Mobs initially spot targets within a 120-degree horizontal field in front of them. Walls and terrain can block their view.
  • A fully invisible player with empty hands and no armor cannot be detected visually. Held items and armor make an invisible player easier to spot.

Sound and stealth

  • Mobs can hear events such as footsteps, swimming, landing, opening containers, and placing or breaking blocks. Hearing range varies by creature.
  • Sneaking greatly reduces the chance of being heard. Sounds can make a mob turn toward their source, but a mount's sound does not identify its rider.
  • A player's own sound or physical contact can still reveal them even when they are invisible.

Combat

  • Creatures that have already acquired a target can continue pursuing it, and creatures can still retaliate when attacked.
  • Piglin brutes and other mobs that use visible-player awareness also follow the sensory rules.

License: All Rights Reserved. Official files may be used for personal play. The project may not be copied, modified, redistributed, sold, or incorporated into another project without the copyright holder's written permission.

中文介绍

生物用眼睛观察前方,用耳朵倾听周围,让潜行与隐形成为真正的生存手段。

绕到生物背后、放轻动作,或利用隐形避开它的注意;声音、正面现身和身体接触则可能暴露你的位置。

方向性视野

  • 生物初次通过视觉发现目标时,只观察前方 120° 的水平范围;墙壁和地形可以遮挡视线。
  • 完全隐形、空手且不穿盔甲时,玩家不会被视觉发现。手持物品和穿戴盔甲会让隐形的玩家更容易被察觉。

声音与隐蔽

  • 生物可以听到脚步、游泳、落地、开箱、放置或破坏方块等事件;不同生物的听力范围不同。
  • 潜行会大幅降低被听见的概率。声音可能让生物转向声源,但坐骑发出的声音不会直接暴露骑手的身份。
  • 即使处于隐形状态,玩家自己发出的声音或身体接触仍可能暴露位置。

战斗

  • 生物发现目标后仍可继续追击;受到攻击时也仍会反击。
  • 猪灵蛮兵和其他使用可见玩家感知的生物同样遵循感官规则。

许可:All Rights Reserved。官方文件可供个人游玩。未经版权所有者书面许可,不得复制、修改、再发布、销售或将项目内容纳入其他项目。

Sensory Mobs Team

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