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Didn't See That Coming?

Creatures evade danger, while quicksand and bog mud bring new surprises to your world.

Didnt See That Coming

Creatures look for a way around danger—and the ground itself can hold surprises.

  • Creatures navigating on land try to avoid boats blocking their paths and flee nearby primed explosives.
  • Iron golems pursuing a target can jump and break obstacles, respecting the mob griefing rule.
  • In combat, Endermen may lift their player target into the air; Phantoms can carry and release a player after a successful swoop. Both behaviors have independent settings.
  • Quicksand appears in new deserts and bog mud in new swamps. Both slow and sink those who step into them. Leather boots and some light-footed creatures offer protection.
  • Zombies trapped in quicksand can become Husks. In Minecraft versions with Bogged, skeletons trapped in bog mud can become Bogged; this conversion is unavailable in 1.20.1.
  • Discover eight hidden challenges as you encounter these surprises. Four behavior settings can be changed independently.

Copyright

The author reserves all rights to this work (All Rights Reserved). Without permission, please do not re-upload or distribute the mod files, including through group chats or file-sharing services, publish modified versions, or use this work for commercial purposes.

You are welcome to include this mod in modpacks without redistributing its files, or to make videos featuring it. I would be grateful if you credited the mod and linked to the project page and my Bilibili profile.


没想到吧

生物会试着避开危险,而脚下的地面也可能藏着惊喜。

  • 陆地寻路的生物会尝试绕开挡路的小船,并远离附近已点燃的爆炸物。
  • 追击目标的铁傀儡可以跳跃和拆除障碍,破坏方块遵循生物破坏规则。
  • 战斗中,末影人可能把玩家目标带到空中;幻翼俯冲命中后可能抓起并松开玩家。这两项能力可以分别设置。
  • 新生成的沙漠会出现流沙,沼泽会出现烂泥;踩入其中会减速下陷。皮革靴和部分轻型生物可以安全通过。
  • 陷入流沙的僵尸可能变成尸壳;在有沼骸的 Minecraft 版本中,陷入烂泥的骷髅可能变成沼骸。1.20.1 不提供骷髅转化。
  • 体验这些惊喜并发现八项隐藏挑战,四项行为设置可以分别开关。

版权声明

作者保留本作品的所有权利(All Rights Reserved)。未经许可,请勿重新上传或分发模组文件(包括在群聊、网盘等平台分享),也请勿发布修改版或将本作品用于商业用途。

欢迎在不二次分发模组文件的前提下,将本模组收录进整合包,或用它制作视频。如果你能注明出处,并附上项目页面和我的哔哩哔哩主页的链接,我将不胜感激。

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