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Sensible Survival (RPG Tweaks)

Durability loss, repair cost, experience sharing - fixed by one mod - all configurable

Sensible Survival

A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.

Formerly known as Durability Tweaks. Updating carries the old config file over automatically.

Features

Equipment durability

  • Armor durability loss chance, cap and multiplier
  • Shield durability loss chance, cap and multiplier

Anvil

  • No prior work penalty: repairing an item never makes the next repair more expensive
  • No level limit: removes the "Too Expensive!" wall, you just pay the levels you have

Experience sharing

  • Experience picked up is split evenly with nearby players
  • Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
  • Experience that doesn't divide evenly goes to a random player of the group
  • Can also be set to share with every nearby player, regardless of team

World generation

Both are off by default, and only affect chunks generated after turning them on.

  • No surface lava lakes (cave lava is untouched)
  • No zombie villages: villages never generate in their abandoned, cobweb filled variant

Fixes

  • No hurt flash when losing max health, for example when unequipping a shield that grants it

Configuration

Config file is located in config/sensible_survival.json.

Client side notes

Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:

  • The hurt flash fix
  • The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take

The Sensible Survival (RPG Tweaks) Team

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