About the Seeker Compass
The Seeker Compass is a somewhat simple yet very useful entity tracking compass that even comes with its own unique enchants. It can track any living entity, even players, and is great for relocating lost animals, pets, or even just to find your friend on an adventure.
To track an entity simply right-click it and to untrack it simply right-click the tracked entity again.
The compass will use up durability every second while it's tracking an entity, and once it reaches 1 durability it'll break like an Elytra, and you'll know when it looks like this and becomes unusable:
The compass has 1200 durability meaning it will last for 20 minutes before all the durability is used up and it breaks.
You repair the compass with Magma Cream in an Anvil.
Credit to Paradiscal for all the art seen in this mod!
Obtaining:
There are 3 different ways to obtain the Seeker Compass.
The first way is by exploring nether fortresses, it has a chance to come as loot in the chests there.
The second way is by finding and killing Zombie Pigmen. Zombie Pigmen will have a small chance of spawning with the Seeker Compass in their offhand.
The last way is through fishing for it, but it's rarer than normal treasure and will come broken.
Compass Tooltip:
The Seeker Compass will display a detailed description/tooltip when it's tracking an entity.
Keep in mind that if the entity is not loaded in the current world or the entity is dead the Seeker Compass will display the Alive section as False, which means when False no enchants will work on the entity due to it no longer being alive or being unloaded from the current world of the holder.
The item on its own keeps the chunks of entities it tracks loaded so that you can access the entity over long distances, but keep in mind reloading the world will unload all chunks which could make the compass unable to track the entity and it will tell the wielder if the entity is unloaded if the Alive section is False, but with the Tracking Enchantment, you are able to see what last Block Position it was at which can be helpful.
The description will look something like this:
However, when using the Tracking Enchantment it will have a bit more information:
Enchants:
All Seeker Compass enchants can only be obtained as treasure, meaning you must explore structures or fish for them.
The enchants can be found in the Tools tab in creative.
Persistence - Entities tracked by the compass cannot despawn (Compatible with all enchants)
Tracking - In the description, it will tell what block, position, and biome the entity is in/on (Compatible with all enchants)
Summoning - Shift Right-click to teleport tracked entities that are pets or in the #summmonables entity tag to the user at a small cost of durability (Not compatible with Warping and Voodoo)
Warping - Shift Right-click to teleport to the tracked entity in exchange for the compass itself (Not compatible with Summoning and Voodoo)
Voodoo(I-III) - Shift Right-click to deal remote magic damage to the tracked entity at the cost of durability, the higher the level the higher the damage per voodoo strike(1 + level) (Not compatible with Mending, Warping, and Summoning)
The enchantments that cost durability bypass Unbreaking.
Advancements:
Eye See You - Find a Seeker Compass
Voodoo Magic - Use Voodoo to remotely damage an entity with the Seeker Compass
You Can't See Me! - Perform an unbinding ritual by sacrificing xp and your compass to a block of obsidian
Unbinding Ritual/Player Untracking Ritual:
You may be wondering how you can get yourself untracked from other players tracking you, well, there is a way. The way you do so is called an Unbinding Ritual and when done will also grant the You Can't See Me advancement
To do the ritual simply shift right-click over an obsidian block and it'll cost you a bit.
The compass must not be tracking an entity.
The Cost: For the price of 10 Experience Levels and the Seeker Compass itself, you can unbind yourself from every player's compass that's tracking you.
FAQ:
- Can I add the mod to my ModPack?
A: Of course!
- The summoning enchantment isn't working on a modded pet entity, why?
A: This is likely because it's not a typical tameable entity in the code, luckily the mod has a built-in tag called summonables which new entities can be added to so you can summon them to you.
- Why can't I enchant the Seeker Compass in an enchanting table?
A: This is because all Seeker Compass enchants are treasure loot only meaning you must fish or explore structures to get them
- How do I use the Summon Enchant?
A: Shift Right-Click on a block to teleport to the entity to that block, this will only work if there's room
- How do I use the Voodoo Enchant?
A: Shift Right-Click to remotely damage the tracked entity
- How do I use the Warping Enchant?
A: Shift Right-Click to teleport to the tracked entity at the cost of the compass itself
Hey, I think its a great mod. However, me and my friends realised the unbinding ritual doesn't work for compasses that are being stored, such as an enderchest, or if the person who has the compass is offline. We were just wondering if this is intended or just not fixable, because it would be nice if the ritual worked for every compass no matter what, thanks.
In reply to shanensdfg:
Glad you enjoy the mod :)
It not working for ender chests is intentional. I may look into it working for offline players, but it might not be possible.
Hey there! Can I put this in my modpack? Also, when this gets updated to 1.16.4, how well would it work in 1.16.3? Thanks!
In reply to memermaw:
You can put it in your mod pack yes.
It will work the same in 1.16.3 when it's updated to 1.16.4
In reply to SmellyModder:
Thanks!
In reply to SmellyModder:
Any update on 1.16.4+? :) Thank you
This mod looks really good! Especially for multiplayer. Are you planning on 1.12.2 at some point?
1.16.3 soon? :D
In reply to raywoss:
Yes hopefully soon, but it'll very likely be for 1.16.4 instead.
In reply to SmellyModder:
Much better!
In reply to SmellyModder:
How is progress for 1.16.4?
In reply to GregD:
I haven't had time to work on it, but it should be an easy port when I get the time.
I fail to see how this is useful. You have to already see the entity when you start tracking and then you can only track for 20 mins. The majorly useful function forces you to destroy both the rare item and the rare enchant in question. I suppose using it to summon an entity to where you are can be a nice way to bypass some of the hassles of leads or minecarts. But that 20-minute limit really eats into any value I can see for this.
In reply to Thornbrier:
It's fairly easy to get another Seeker Compass from Piglins in the Nether in my opinion and you also repair the compass with Magma Cream.
I may make the warping enchant just break the compass instead and require about full durability to use.
If you don't find the mod that useful then just don't use it, I for one find it decently useful.
I Can't wait for 1.16 ^_^
In reply to modeeves:
Should be able to port it fairly soon :)
In reply to SmellyModder:
ALRIGHT!!! 1.16 IS HERE!!!
In reply to modeeves:
:)
Im sorry if this is already a feature and I missed it, but would it be possible to add functionality so that the compass doesnt track one individual entity, but rather the closest entity of a certain type?
Like, when I'm caving and I wanna see where those zombie noises come from. Maybe it can respect enchantments, such that the needle starts pivoting and becoming inaccurate when the entity has invisibility.
Because otherwise, no offence, this mod seems way too niche for me :(
In reply to Forge_User_46088007:
I can consider that feature as an enchantment in the next update.