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SeedScape

Just a ordinary world preview
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SEEDSCAPE V1.2

File nameseedscape-1.2.0.jar
Uploader
scallydragonscallydragon
Uploaded
Sep 1, 2026
Downloads
3
Size
72.4 KB
Mod Loaders
Forge
File ID
8782540
Type
R
Release
Supported game versions
  • 1.20.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:seedscape-1663527:8782540")

Learn more about Curse Maven

What's new

Added

Slime chunks. Zoom in and press S to shade the chunks slimes spawn in. They are invisible in game, so this is the one thing on the map you could not otherwise find by exploring.

Better colours for biomes from other mods. Modded biomes are now coloured by what they are rather than by their grass colour, so a modded ocean looks like an ocean instead of a green patch, and snowy biomes look snowy. Two different modded oceans still get their own shades.

Fixed

Grey "?" patches now fill in. Parts of the map that could not be read showed as flat grey areas labelled "?". Seedscape now has a second go at them, and if it still cannot read one it says why in the log instead of leaving you guessing.

The map no longer breaks when you leave the screen and come back. Opening Data Packs, or customising your world type, and then returning to the preview used to leave it showing a checkerboard until you left world creation entirely.

Resizing the window no longer switches the preview off for the rest of the session.

Shift-drag now works when you release the mouse outside the map. It used to look like it had worked and quietly pre-generate nothing.

A failed preview no longer leaves the map dimmed with no explanation and no retry.

Pre-generation can no longer freeze the game if your computer's clock changes while it is running.

This mod has no related projects