Secure Trade

Player Trade from anywhere: exchange items and XP across distance and dimensions with a custom GUI and configurable server-side limits.
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Description

Secure Trade

Secure Trade adds a direct player-to-player trade menu for multiplayer worlds, co-op servers, and modpacks.

Trade items and experience with another player from anywhere: across a base, across the map, or even across dimensions. No more running back home just to hand over ores, tools, drops, or XP.

Why Use It?

Minecraft multiplayer often splits players across different jobs and locations. One player may be mining, another crafting at base, and someone else exploring the Nether or a modded dimension.

Secure Trade keeps that flow intact: send a trade request, review both offers, confirm the exchange, and keep playing.

By default, trades are not limited by distance or dimension. Server owners can keep that freedom or configure stricter rules for distance, dimensions, item restrictions, cooldowns, logging, and trade history.

How It Works

  1. Run /trade <player>.
  2. The other player accepts the request from chat.
  3. Both players receive a shared trade screen.
  4. Each side adds items and/or XP.
  5. Both players confirm their offers.
  6. A short countdown starts, then the exchange completes.

Changing offered items or XP after confirming automatically resets readiness so both players can review the updated trade.

Features

  • Player trading from anywhere by default
  • Cross-dimension trading between vanilla and modded dimensions
  • Item and XP exchange in the same trade session
  • Shared custom trade GUI with 27 offer slots per player
  • Clickable chat requests with accept and deny actions
  • Clear confirmation states and countdown before completion
  • Custom sounds for requests, countdown, blocked items, cancellation, and successful trades
  • Automatic readiness reset when an offer changes
  • Inventory-space validation before confirmation
  • Persistent do-not-disturb mode
  • Persistent per-player trade blocking
  • Optional distance and cross-dimension restrictions
  • Optional dimension allowlist or blocklist
  • Item blacklist with recursive checks for supported containers
  • Datapack support through the #securetrade:untradeable item tag
  • In-GUI warnings for blocked items and insufficient inventory space
  • Request cooldowns and one active request or trade per player
  • Trade history with grouped items, XP, and item hover tooltips
  • Optional async transaction logging to logs/securetrade.log
  • Disconnect-safe item return and full-inventory handling
  • Localization for 23 languages

Supported Versions

Minecraft Loaders
26.2 Fabric, NeoForge
26.1.x Fabric, NeoForge
1.21.1 Fabric, NeoForge
1.20.1 Fabric, Forge
1.19.2 Fabric, Forge
1.18.2 Fabric, Forge
1.16.5 Fabric, Forge

Use the file that matches your Minecraft version and mod loader.

Commands

Command Description
/trade <player> Sends a trade request. Mutual requests open the trade immediately.
/trade accept Accepts the current pending trade request.
/trade deny Denies the current pending trade request.
/trade history Shows recent trades, including items and XP.
/trade dnd Enables or disables incoming trade requests.
/trade block <player> Blocks a player from sending you trade requests.
/trade unblock <player> Removes a player from your trade block list.
/trade blocked Shows your trade block list.

Configuration

The server configuration file is created at:

config/securetrade-server.toml

Server owners can configure request timeouts, cooldowns, countdown duration, maximum trade distance, cross-dimension trading, dimension restrictions, item blacklists, trade history size, and transaction logging.

Modpacks can also restrict items through the #securetrade:untradeable item tag. Tagged items follow the same recursive container checks as IDs listed in blacklistedItems.

Safety

Both players must confirm before a trade completes. Offered items and XP are validated again during the exchange, readiness resets when an offer changes, and players cannot confirm without enough inventory space for incoming items.

If a player disconnects during a trade, their offered items are safely returned. Items that cannot fit into an inventory are dropped instead of being deleted.

Support

Found a bug or compatibility issue? Please include your Minecraft version, mod loader, Secure Trade version, steps to reproduce, and latest.log.

Report an issue on GitHub

The Secure Trade Team

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