Second Chance
(Forge) is a port of zoeytheegoist's Fabric mod of the same name.
Inspired by the titular ability from Kingdom Hearts, If you have 7 or more hearts of health, damage that would have originally killed you in one hit will now leave you with half a heart! This allows you a chance to react to what would have been a lethal blow! (You'll know by the sound cue that plays.)
In the spirit of fairness, this feature will not kick in when suffering fall damage, crushing damage or void damage.
It's designed as a sort of hidden accessibility feature that benefits everybody. It's not very fair to get one-shot by a Creeper if you can't hear them sneak up on you, right?
Additionally, this port introduces a new feature: Coyote Time!
Inspired by the mechanic from Celeste of the same name, Coyote Time allows you to jump mid-air the moment after you've fallen off of a ledge! This gives you a chance to correct your mistake if you've slipped off for whatever reason.
Config Options
- Whether the Second Chance mechanic is enabled
- Whether the Coyote Time mechanic is enabled
- How long you can mid-air jump after falling off a ledge
- How much health will remain when you get a Second Chance
- How many hearts you need for a Second Chance to kick in
- Whether or not the sound will play when it activates
You can follow the original creator of the mod on Twitter: @Astrazoey. The mod was ported by HellionGames of Infernal Studios!
Model and animation of the logo was created by nekomaster1000, inspired by the original logo created by Shock Micro.
coyote time is fairly common in the 2d platformer genre. it's actually a very useful thing added to many games to make them feel more responsive and fair.
are you able to port this to fabric 1.19.2 because god knows if zoeytheegist is ever gonna update his mod
In reply to DylansTime69:
I could try to reach out to Zoey, but Fabric is sorta her thing while Forge is ours.
do you plan to upload it for 1.15.2?
In reply to berckgamer:
Probably not unless someone offers to port it for us, sorry!
This mod is sick! Could you add items that you need in your inventory (or be wearing with Curios) for the second chance mechanic and the coyote time mechanic, respectively, to occur?
In reply to deletemetainf:
Hi there! There currently aren't any plans to add such a feature, and I don't think we'd actually do that ever. Sorry!
In reply to SwanX1:
Aw, that’s a shame!
Healthgating for Minecraft
fabric version?
In reply to SwanX1:
maybe if you read the description you'd find it...
In reply to Anviirino:
(Swan is a dev on our team and was making a joke because people often comment things like this on our projects that are clearly written in the description. But yes, thank you!)
In reply to HellionGames:
hi is there a config to disable the features of this mod?
In reply to SwanX1:
hi is this optifine compatible?
In reply to Skelex6464:
This mod doesn't modify any rendering, so, yes, there's a 99% chance it doesn't interfere with OptiFine at all.
P.S. You can make your own comment instead of replying to an unrelated issue.
Warden: NO ONE CAN SURVIVE MY WRATH
Me: Is that so
Hello, (only a suggestion) could you add a config for re-enabling the second chance for fall damage, crushing damage, ETC
Maybe for all damage types have a config.
Thanks
In reply to thatpeskyray:
My opinion about this is that Second Chance is meant to give a second chance for things based on reaction time, or hearing in the case of creepers, impairment. To counteract reaction time for fall damage (i.e. walking off a ledge) I implemented the Coyote Time which gives you just one more chance to save yourself from falling to your death. As far as other types of damage go, if you have an argument about how they would play into this vision for Second Chance, I'd be happy to consider adding them!
In reply to HellionGames:
while I agree with you, authors can have their own vision of how their mod works and functions inside of other peoples worlds, i think he was just saying if that feature could be added as a by default-off, opt-in choice since there are so many environmental variables that differ from using the mod stand alone, like some people disable creeper explosions altogether
ofc its your right to decline that suggestion, just chiming in as a modpack maker
In reply to PSIXIIl:
That’s valid and I totally see your point! Typically I try to add suggestions. I’ve been more cautious about this mod since it’s just a (sanctioned) port of someone else’s project and vision, but I can see how having that option in config could be useful! I’ll look into getting that implemented in the future when I have a chance! Thanks for your input!