Season Zones 1.0.22
Curse Maven Snippet
What's new
Season Zones 1.0.22
First public release for Minecraft 26.3 / NeoForge. (Includes all changes from the unreleased test builds 1.0.19, 1.0.20 and 1.0.21.)
Frostbound Nether
- Ice skins for the Nether mobs: Snow Blaze (with icy smoke), Ice Wither Skeleton, and icy magma cubes, striders, hoglins and zoglins, including baby striders, hoglins and zoglins. Striders keep their ice skin when they shiver on land. The skins are only new looks; the mobs behave like their vanilla versions.
- Lava, fire and mob skins switch on right away, also when you turn the Frostbound Nether on while you're in the Nether.
- Blocks placed in the frosted Nether later (for example glowstone) freeze too.
- Switching it off reliably turns lava, fire, particles and mob skins back to vanilla (after a short resource reload), also after leaving and re-entering the Nether or switching worlds.
- Switching it off now ends the snowflakes, the frost over the lava and the icy fog right away (the fog fades out in about a second).
- Thaw progress messages: after switching it off, the player who switched it and all operators get a chat message with the number of Nether chunks still frozen, an action-bar update every 5 seconds, and a final message when the revert is finished (or a note that far-away chunks thaw when they're loaded again).
- Switch cooldown: after the Frostbound Nether is switched on or off, it can't be switched again for 15 seconds of game time (server-wide, also in Creative, for the axe and the command). While it runs you get "The Frostbound Nether was switched just now. Try again in N s." and nothing is charged. Configurable with
toggleCooldownSeconds(sectionnetherinconfig/seasonzones-synced.toml, 0–3600, 0 = no cooldown). - More stable switching: the client never starts two texture reloads at once or one during another loading screen, and quick on/off/on clicks result in at most one reload for the final state. Reverting large numbers of frosted chunks is spread over more ticks.
- Hang diagnostics and more detailed logging when the Frostbound Nether is switched.
Seasons
- Seasons no longer bring winter haze, fog tint, breath clouds or snowfall into the Nether, and season colour changes no longer rebuild the visible area there.
Texts and license
- The mod description in the in-game mod list now says what is reverted and what isn't (regrown grass, grown trees, baby animals and blocks changed by players stay).
- The Frostbound Nether config tooltip says that real blocks are swapped, names the mobs that get ice skins, and warns you to switch it off and wait for
/seasonzones nether progressto show 0 before removing the mod. - The license file states that the mod may be included in modpacks distributed via CurseForge (no re-uploads elsewhere).
Known issues
- A rare freeze when switching the Frostbound Nether on and off is under investigation. Its cause hasn't been found yet; 1.0.22 makes switching safer and records diagnostics if it happens again. If your game freezes, please post
logs/latest.logand anylogs/seasonzones-hang-*.txtin the comments.
Features
- Four seasons (Spring, Summer, Autumn, Winter) per biome, saved per dimension and synced to all players.
- Seasons Axe (amethyst shards + clock + stick): season screen with Normal (~1 in-game day), Fast (~1.5 min, double cost) and Instant (Creative only) modes; costs in Survival, free in Creative.
- Whole World: change every biome of a dimension at once (4× cost; operators on servers).
- Automatic season change per biome or for the whole world (off by default, 30 days per season, configurable).
- Winter: snow instead of rain, local snowfall, blizzards, snow cover, freezing water, powder snow, icicles, thinned trees and plants, fog and breath, more foxes and wolves, bees stay home.
- Spring: flowers, flower carpets, ferns, moss, saplings, regrowing grass, busier bees, fireflies, baby animals.
- Summer: heavy rain with sky flashes, dry grass, coarse dirt and sand, melons; rain and melting in naturally snowy biomes (peaks stay white).
- Autumn: leaf litter, dry grass, bushes, pumpkins, thinner trees, lighter rain, golden fog and falling leaves.
- Everything placed or removed by the seasons is tracked and restored step by step when the season ends (except regrown spring grass, saplings grown into trees and baby animals).
- Frostbound Nether: optional server-wide frosted Nether with real frosted blocks (vanilla drops and behaviour), blue fire, ice-blue lava and ice skins for blazes, wither skeletons, magma cubes, striders, hoglins and zoglins (incl. babies); thaw progress messages when switched off; fully reversible.
- Quality presets HIGH/MEDIUM/LOW for client effects and server work; tick budgets; no chunk loading by the mod.
- In-game config screen (English and German), config files
seasonzones-synced.tomlandseasonzones-client.toml. - Commands:
/seasonzones world <season> [normal|fast|instant],/seasonzones world reset,/seasonzones nether frost|normal|progress.
File: seasonzones-1.0.22.jar, SHA-256 e2568c5d52d938881bb913811fe3d234c0cc2a638880537574ab02bfc2e0c499
This mod has no additional files

