season-system-26.2-1.1.1.jar
Curse Maven Snippet
What's new
Season System 1.1.1 - Fabric 26.2
Version 1.1.1 focuses heavily on multiplayer performance, improved winter behavior, better cave handling and several fixes for snow and ice placement.
Performance Improvements
- Significantly optimized seasonal environment calculations.
- Reduced expensive block and height scans around players.
- Replaced several vertical block scans with Minecraft heightmap checks.
- Heavy seasonal calculations are now distributed across players instead of running for every player at the same time.
- Optimized snow and ice protection checks.
- Removed unnecessary registry, string and reflection checks from frequently executed block update paths.
- Optimized crop and terrain checks.
- Reduced unnecessary season synchronization traffic.
- Regular season synchronization interval increased from 1 second to 5 seconds.
- Season changes and player joins are still synchronized immediately.
Summer Changes
- Players inside proper underground caves will no longer receive summer heat debuffs.
- Being underneath a tree, roof or small structure does not count as being inside a cave.
- The system now checks whether the player is sufficiently below the terrain surface.
Winter Changes
- Holding a torch in the main hand or off-hand now provides warmth.
- Players holding a torch receive a small movement speed bonus during winter.
- Held torches prevent the normal cold movement penalties.
- Regular Torches, Soul Torches and supported Copper Torch variants are recognized.
Snow Placement Fixes
- Snow will no longer be placed on Carpets.
- Snow will no longer be placed on Chests.
- Snow will no longer be placed on Ender Chests.
- Snow will no longer be placed on Trapped Chests.
- Snow will no longer be placed on Anvils.
- Snow will no longer be placed on Enchanting Tables.
- Snow will no longer be placed on Brewing Stands.
- Snow will no longer be placed on Fences.
- Existing protection for unsuitable blocks such as slabs, stairs, trapdoors, walls and similar blocks remains active.
- Invalid seasonal snow placement can now be cleaned up more reliably.
Water Freezing Improvements
- Only full source water blocks can now freeze into ice.
- Flowing water will no longer freeze.
- Partial flowing water levels will no longer incorrectly turn into full ice blocks.
- Water near torches will no longer freeze.
- Torch heat checks use a limited nearby radius to avoid introducing new performance issues.
- Regular Torches, Wall Torches, Soul Torches, Soul Wall Torches and supported Copper Torch variants can protect nearby water.
Bug Fixes
- Fixed several cases where seasonal calculations could cause unnecessary server tick load with multiple players.
- Fixed snow being generated on unsuitable functional and decorative blocks.
- Fixed flowing water incorrectly being converted into ice.
- Fixed water freezing directly next to heat-providing torches.
- Improved seasonal environment handling for multiplayer servers.
Recommended update:
This version is especially recommended for multiplayer servers, particularly servers with several players online at the same time.
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