Sculptory 0.3.0-alpha
Curse Maven Snippet
What's new
The first public release of Sculptory, for Minecraft 1.21.1 with Fabric Loader 0.16.14+ and Fabric API 0.116.4+1.21.1. One jar serves singleplayer, dedicated servers and the clients that join them. Network protocol 5.
What's in it
- Editor mode (
B): floating, resizable windows, a menu bar,Ctrl+Kcommand search, theF1key sheet, notifications, one window layout per UI size, opacity settings, and every key rebindable. - Selections: boxes, spheres, cylinders, cones and pyramids, magic select (connected blocks), brush and lasso selections.
- Selection operations: Fill, Replace (16 blocks or tags, a block or a palette, Keep shape, Whole family), Erase, Hollow, Walls, Overlay, Naturalize and Update blocks, with progress and cancel; 2 million blocks per edit by default.
- Masks on every edit (
Ctrl+M): blocks and tags, on top of, under, next to, touches air, solid, height, slope, inside the selection, random, each with "not"; per-brush masks too. - Terrain brushes: Raise, Lower, Smooth, Flatten, Paint and Palette Paint, up to radius 32, with falloff, Surface mode for walls and overhangs, mix patterns (Random, Patches, Gradient, Steepness) and symmetry.
- Weather brush: Erode, Fill in, Roughen and Melt.
- Shape brush: spheres, cylinders, cones, cubes and pyramids, by click or drag, and swept along straight lines, curves and hanging lines.
- Clipboard and Place: copy, cut, paste, move and stack with rotate, flip and upside-down flip, ghost previews, Paste into (everything, only existing, only air), entities included.
- Schematics:
.schem(Sponge v1–v3 import, v3 export, WorldEdit-compatible),.litematicand structure.nbtimport and export. Command blocks and clickable sign commands from files are never kept. - Library: the server's shared schematics and block palettes, managed in game, with per-asset access.
- Scatter: vanilla trees and features, schematics, clipboards and single blocks over an area or selection, with
rotations, mirrors, a preview and
Alt+clickfor one. - Generate (roads, roofs, lines and curves), Extrude (extrude, carve, smear) and Fluid (flood, drain, balls of water or lava).
- Tinker: change a block's properties, a sign's text or an entity in place.
- Builder mode (hold
G): editor powers in normal creative play. Jump (J) and Through (Shift+J). - History: one undo history for every tool, a History window to jump to any point, "Undo anyway" after conflicts, undo that keeps blocks other players changed since, and history saved with the world (it survives restarts and crashes).
- Servers: permission nodes per tool (
sculptory.*, through fabric-permissions-api, so LuckPerms works), operator fallback, size and rate limits, job queues,/sculptorycommands and/sculptory reload. - Help: an in-game tutorial (19 short lessons in your own world) and the wiki in game (Help > Wiki).
Known limits are listed in the wiki's FAQ.
For users of the earlier, unreleased "Builder Suite" builds
Sculptory was called Builder Suite during development. When you replace an old build with this one:
- Folders move. On first use, the old
buildersuitefolders (config/buildersuite/, the game folder'sbuildersuite/library and each world'sbuildersuite/history) are moved to theirsculptorynames. An existingsculptoryfolder is never overwritten or merged; if a move fails, the old folder is used where it is and the next start tries again. Old schematics, palettes and saved history are still read. - The command is now
/sculptory(it was/bs). - Permission nodes are now
sculptory.*(they werebuildersuite.*). Grants don't carry over: grant them again, for example/lp group builder permission set sculptory.use true. - Key rebinds in Controls reset to their defaults (
B,G,Jhave new key names). The editor's own keys in the Keys window are kept. - The old mod ids are marked as incompatible, so remove the old jar.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

