Play as the Sculker, a stone-like entity that roams caves.
1.19.X UPDATE AVAILABLE!
(based on your commentaries ;D)
DEVELOPER UPDATE - THIS MOD IS NOT DEAD. 1.19.X VERSION IS DONE, SO I'M WAITING UNTIL 1.20 COMES OUT TO UPDATE IT!
REQUIRES PEHKUI TO WORK.
You can download it by clicking here.
In the depths of the deepslate caves are some peculiar creatures, The Sculkers.
These creatures wander from place to place, looking for fungus colonies and hiding from their enemies of course, if it don't feel threatened, in that case, I recommend you stay away from the sculker.
Thanks to Krzair for the review!
IMPACT: • • •
Abilities:
THE DATAPACK VERSION CAN BE FOUND ON THE ORIGINS OFFICIAL DISCORD SERVER.
FAQ
Will you update it?
Yes, but for now, just as a mod, I don't have plans on updating the datapack version.
Datapack version can be found on the DATAPACKS channel in Origins Official Discord.
Can use it on my modpack?
Yeah, sure! Just give me the credits and tell me so I can see it in action!
The Sculker is OP/NERFED!
I know, I'm fixing that with time.
Why the Warden is hostile?
It is assumed that the sculker, although it is a variant of the warden, both hate each other and dispute the territory of the Deep Darks. (Having the Warden as a passive mob or similar would be way too OP)
can it work with 1.18?
In reply to H1k1k0mori_Gh0st:
Sadly the last version no, I made it with the last origin version.
Besides, some behaviors, sounds are designed strict for 1.19.
is the tiny form of the Sculker supposed to look like a ball of goo? Or some sort of tentacles sticking up from the ground? Or is it supposed to look like a little cloud?
I really wanna know
In reply to zmcchri:
My first idea was like a goo, but with the limitations of Minecraft, I decided it to be like a little cloud! It could have tentacles!
i have a problem i don't know how to solve: whenever i'm in the defensive mode, the save hotbar activator key toggles the shader that comes with the origin, just like f4. so i can't use the sonic boom ability now. (nm i just figured out you can just do it with the second origin ability).
In reply to frenkyjeff:
Exactly xD
"(Having the Warden as a passive mob or similar would be way too OP)". thats true. even yet because ancient citys give a load of good stuff (even tho with that origin its almost impossible to activate the sculk shrieker. since you dont activate it by walking.) but i suppose you will activate it with anything else except walking.
In reply to rafaelwatchgamer:
Exactly, and be aware of the Warden, he can insta kill you.
In reply to Primegreich:
even tho how is he gonna catch me if i dont make sound by walking?. also is it normal that he gets mad at me at the normal (weak) form? (in case the one i can phase through stone and also be silent.) even tho i've not done anything? (no seriously i tested it out and if i the warden searches for me for sometime. even tho im standing still he gets mad at me the same way.)
In reply to rafaelwatchgamer:
Yes it is normal, is hard to avoid, remember that the warden can sniff arround to find players, you can bait it with the sound, but not with the smell. The Sculker stil throws smell that the warden can perceive to find you.
In reply to Primegreich:
its like the warden recognizes the sculker smell and because of that he instantly gets hostile when he identifys it?.
ok :)
1.19.2 pls
In reply to creeperkillernf:
The last version works with 1.19.2
Hi, apologies but is there any way to disable the visuals, or at least change them? the current visuals hurt my eyes lol. cool origin tho!
In reply to jessieewesmont:
You can disable the visuals with F4 or C to toggle completely off
forge?
In reply to kcalb5700:
I do not have plans right now for it on forge.
In reply to Primegreich:
F
I like the mod, but I have a problem with it. On a server, Everytime I relog, I basically become a useless blob. I can't go into the other form, I cannot use any ability but the sculk sensor ability. If you happen to know why it's happening, do tell!