sc_superb_bridge-1.2.0.jar
Curse Maven Snippet
What's new
๐งจ SC-SuperB Bridge 1.2.0
Now available for Forge 1.20.1 and NeoForge 1.21.1.
This release contains everything since 1.1.4, including the 1.1.5 fixes that were never published separately.
โ ๏ธ Read this before updating
The config was rebuilt around TNT units, and the old option names no longer exist. Your existing config file will be regenerated with defaults on first load โ write down any custom values first.
| Old option | New option | How to convert |
|---|---|---|
minExplosionPower |
minimumTnt |
divide by 4 โ 3.0 becomes 0.75 |
resistanceFactor |
breachPerTnt |
multiply by 4 โ 0.70 becomes 2.8 |
โ ๏ธ Note that breachPerTnt works the opposite way round to the old resistanceFactor:
higher = reinforced blocks are weaker.
If you never touched the config, you don't have to do anything โ the new defaults behave exactly like the old ones.
๐ Fixed
Reinforced Doors can finally be destroyed
Block detection only matched names starting with reinforced_. SecurityCraft registers
the Reinforced Door as iron_door_reinforced โ suffix, not prefix โ so it was silently
skipped. Same problem hit reinforced iron bars, scanner doors, keypad doors and laser blocks.
Detection now covers every SecurityCraft block, and won't break again when SecurityCraft names something differently in a future version.
Explosions that shouldn't break blocks no longer break reinforced ones
The mod ran on every explosion regardless of whether that explosion was even allowed to
damage terrain. Creepers with mobGriefing=false, and Superb Warfare explosions configured
not to break blocks, would still punch straight through reinforced walls. Those rules are
now respected.
โจ Added
Explosion strength is measured in TNT
1.0 = one vanilla TNT block. Config values now map to something you can actually picture
instead of raw explosion radii:
| Weapon | Blast strength | Breach radius |
|---|---|---|
| Pistols, small arms | below 0.75 TNT | no effect |
| One TNT block | 1.0 TNT | ~2.8 blocks |
| Tank AP shell | ~1.0 TNT | ~2.8 blocks |
| Tank HE shell | ~2.5 TNT | ~7 blocks |
| Heavy bombs / cruise missiles | ~5.5 TNT | ~15 blocks |
| Nuclear weapons | ~7.5 TNT and up | ~21 blocks |
Three new config options
enabledโ master switch, turn the mod off without removing the JARdropBlocksโ destroyed reinforced blocks can drop as items instead of being obliteratedbreakEffectsโ breaking particles and sound on destruction. Previously reinforced blocks just vanished silently with no feedback at all
Better config documentation
The config now lists reference strengths for common weapons and explains that explosions
do not stack โ every TNT block detonates on its own, so raising minimumTnt above 1.0
disables plain TNT completely no matter how much you pile up. To make something take more
hits, lower maxDestroyChance instead.
โก Performance
Large explosions are significantly lighter on the server:
- Positions are range-checked before the world is read โ the scanned area's corners fall outside the blast sphere, so roughly half are skipped entirely
- No square root per position; radii are compared squared
- "Is this a SecurityCraft block" is cached per block type instead of hitting the registry for every position โ a nuke-sized blast previously did around 80,000 lookups
๐ฆ Downloads
- Forge โ Minecraft 1.20.1, Forge 47.2.0+
- NeoForge โ Minecraft 1.21.1, NeoForge 21.1+
This mod has no additional files

