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SC-SuperB Bridge

A lightweight compatibility mod that allows military explosions from SuperbWarfare and all its addons to breach SecurityCraft reinforced blocks.
SC-SuperB Bridge
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๐Ÿ’ฃ SC-SuperB Bridge

A lightweight compatibility mod that lets military explosions from Superb Warfare and its addons breach SecurityCraft reinforced blocks.

No more indestructible bunkers against tanks and nukes.

Just drop the JAR into your mods/ folder and you're done. No patched versions. No hard dependencies. No nonsense.


๐Ÿ”ฅ Scaling System

Blast strength is measured in TNT โ€” 1.0 means one vanilla TNT block, so the numbers actually mean something you can picture.

Weapon Blast strength Breach radius
๐Ÿ”ซ Pistols, small arms below 0.75 TNT no effect
๐Ÿงจ One TNT block 1.0 TNT ~2.8 blocks
๐Ÿ›ก Tank AP shell ~1.0 TNT ~2.8 blocks
๐Ÿ’ฅ Tank HE shell ~2.5 TNT ~7 blocks
๐Ÿš€ Heavy bombs / cruise missiles ~5.5 TNT ~15 blocks
โ˜ข Nuclear weapons ~7.5 TNT and up ~21 blocks

Destruction is probabilistic with linear falloff โ€” highest at the centre of the blast, fading to zero at the edge of the breach radius. With default settings a reinforced block at ground zero always breaks; lower maxDestroyChance if you want survivors even at the centre.

Reinforced blocks remain far tougher than normal blocks โ€” one TNT clears about 4 blocks of ordinary stone but only ~2.8 blocks of reinforced material. They're simply no longer invincible.


โš™๏ธ Features

  1. ๐Ÿงฉ Zero dependencies โ€” no compile-time dependency on SecurityCraft or Superb Warfare. Detection happens at runtime through the block registry.
  2. ๐ŸŒ Universal compatibility โ€” works with any mod that creates standard explosions, not just Superb Warfare.
  3. ๐ŸŽฏ Full SecurityCraft coverage โ€” reinforced blocks, doors, trapdoors, scanners, laser blocks and everything else in the mod.
  4. ๐Ÿงจ Intuitive units โ€” strength in TNT, not raw explosion radii.
  5. ๐Ÿ›ก Respects your rules โ€” explosions that aren't allowed to damage terrain (mobGriefing=false, or Superb Warfare explosions configured not to break blocks) leave reinforced blocks alone too.
  6. ๐Ÿ”ง Fully configurable โ€” threshold, breach depth, break chance, drops and effects.
  7. ๐Ÿ”’ Server-authoritative config โ€” settings live on the server and sync to clients automatically. Clients cannot override them.

๐Ÿ”ง Configuration

The config is a server config, so it lives inside the world folder:

<world>/serverconfig/sc_superb_bridge-server.toml

On a dedicated server that's world/serverconfig/. It's generated on first world load and synced to every joining client.

Option Default Range What it does
enabled true true / false Master switch. Off = the mod does nothing and reinforced blocks stay invincible.
minimumTnt 0.75 0.0 โ€“ 25.0 Minimum blast strength, in TNT, needed to damage reinforced blocks at all. Weaker explosions (pistols, small grenades) do nothing.
breachPerTnt 2.8 0.0 โ€“ 16.0 How many blocks deep one TNT of blast strength breaches. Higher = reinforced blocks are weaker. Breach radius = blast strength ร— this.
maxDestroyChance 1.0 0.0 โ€“ 1.0 Chance a block at the very centre of the blast breaks, fading to zero at the edge of the breach radius.
dropBlocks false true / false Whether destroyed reinforced blocks drop as items instead of being obliterated.
breakEffects true true / false Play the usual breaking particles and sound. Off makes blocks vanish silently.

Common tweaks

  • "Reinforced blocks break too easily" โ†’ lower breachPerTnt (e.g. 1.5).
  • "One TNT shouldn't be enough" โ†’ lower maxDestroyChance (e.g. 0.25). Each blast then only has a chance to break a block, so several explosions on the same spot are needed.
  • "Only heavy ordnance should matter" โ†’ raise minimumTnt (e.g. 2.0), so tank shells and bombs work but grenades and single TNT don't.
  • "I want the blocks back" โ†’ set dropBlocks = true.

โš ๏ธ Explosions don't stack. Every TNT block detonates on its own at ~1.0 TNT strength, so raising minimumTnt above 1.0 disables plain TNT completely no matter how much you pile up. To make something take more hits, lower maxDestroyChance instead.

Changes take effect after a server restart.


๐Ÿ“ฆ Requirements

Forge

  • Minecraft 1.20.1
  • Forge 47.2.0+

NeoForge

  • Minecraft 1.21.1
  • NeoForge 21.1+

Optional (but that's the whole point)

  • SecurityCraft โ€” without it the mod loads fine and simply has nothing to act on.
  • Superb Warfare or any other mod whose weapons create explosions (AshVehicle, etc.).

๐Ÿง  How it works

After every explosion the mod runs a second pass over nearby SecurityCraft blocks and rolls destruction against the scaling rules above. Superb Warfare AP shells that hit a reinforced block directly are also caught during their penetration phase, so they don't have to rely on their explosion alone.

Everything is server-side; no client mod is needed beyond installing the JAR on both sides as usual.

The SC-SuperB Bridge Team

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