keywheel-neoforge-1.1.6-1.21.7-java21.jar
Curse Maven Snippet
What's new
Screw it, Too Many Keybinds (v1.1.6)
The slot editor got a rebuild so a slot is clearly ONE thing, a keybind or a command, and you get to review your choice before it saves.
NEW: Keybind / Command mode toggle
- The editor now has a single "Mode" toggle at the top. Flip it to choose whether the slot fires a keybind or a chat command, and only that mode's controls are shown. No more keybind list and command box crowding the same screen, so there's no confusion about which one a slot will actually run.
- Opening an already-bound slot lands in the matching mode with your name and icon intact.
NEW: Pick, review, THEN confirm (no more instant close)
- Clicking a keybind no longer slams the editor shut. It now SELECTS the keybind and keeps the editor open, showing "Selected: <name> [key]" with the chosen row highlighted.
- From there you can rename it, give it an icon, or pick a different keybind, then press Confirm to save. A bottom row of Confirm / Cancel / Clear slot makes it obvious, and Confirm stays greyed out until you have actually chosen something.
NEW: The command box is the real command field
- The Command mode box is now wired to the game's own command engine, so you get the live "/" dropdown suggestions (Tab or click to complete) and the familiar red text when what you typed isn't a real command, exactly like typing in chat. The dropdown drops down beneath the box.
No config changes. Your wheel, pages, icons and existing keybind + command binds carry over untouched.
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