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SCC - Super Cool Calculator

A storage and autocrafting network with nothing to encode. Put a connector on the chests you already have, a calculator on the machines you already built, and ask the terminal for what you want.
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SCC 1.4.6 – Faster world load, 3-row filters, Shift+double-click, Inscriber & planner fixes

File namescc-1.4.6.jar
Uploader
XxRonaldxXXxRonaldxX
Uploaded
Oct 17, 2026
Downloads
521
Size
9.7 MB
Mod Loaders
NeoForge
File ID
9229632
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scc-super-cool-calculator-1696954:9229632"

Learn more about Curse Maven

What's new

SCC – Super Cool Calculator 1.4.6

Minecraft 1.21.1 · NeoForge 21.1+

Update from 1.4.5 – just replace the jar. Nothing in your world is lost.

New

  • Storage filters: three rows (GitHub #183). Storage Connector, Item/Fluid Storage and Creative Storage now have 27 filter slots instead of 9 - room for ores and items without a shared tag. Existing filters stay in the first row; drag & drop from JEI/EMI, fluid entries, scrolling through tags and Shift-click exclude work in every slot.
  • Shift + double-click stores all of an item (GitHub #185). In every SCC terminal (also crafting and wireless), Shift + double-click on an item in your inventory puts every stack of exactly that item (main inventory and hotbar) into storage at once. Shift-click on a single stack works as before.
  • Sky Harvester without sky (GitHub #179). New server settings for packs without a sky like StoneBlock: /scc skyHarvesterNoSky on lets the harvester harvest matter under a roof and in dimensions without sky objects, at a higher power cost (skyHarvesterNoSkyCost, default 200 % = double). Off by default; photon mode still needs real starlight.

Fixed

  • Recipe analysis ran again on every world start (GitHub #183). Searching in an SCC window (search history) or switching the Exo tab changed the cache fingerprint, so the next start threw the saved analysis away. Randomly named KubeJS recipes and renumbered Sawmill recipes also triggered a background re-analysis each time. Unchanged packs now load the saved analysis right away.
  • Clearer status in front of hand-only blocks (GitHub #181). A Processing Calculator facing Immersive Engineering's Engineer's Workbench now says "Works by hand only" instead of "No inventory to work with" - the workbench has no inventory for automation; IE's Automated Engineer's Workbench is the block for that. Pack makers can add more blocks with the block tag scc:hand_only.
  • Recipes that need their own result (GitHub #180): duplication recipes - 8 Potatoes around 1 Poisonous Potato make 4, smithing template copies - now run in autocrafting. The copy the recipe needs is reserved and comes back with the result, runs count the real gain (4 - 1 = 3), and the crafting tree shows it. With none in storage the order window says "Needs 1x Poisonous Potato in storage to start" instead of a job stuck on "ingredients missing".
  • Your recipe choice holds at any amount (GitHub #184): a recipe you picked for an item - also your own Custom Pattern Module recipes, now listed in the recipe choice - is no longer swapped for another one at large amounts. Very large orders no longer call ingredients in storage "missing", a tank that is too small is named as the missing fluid, and the crafting tree of an order that does not work shows what is short in red instead of all green.
  • AE2 Inscriber presses (GitHub #182): copying a press (Block of Iron + the press itself) now works - the press goes in as a tool that stays in the Inscriber, the copy is collected only from the output slot, and the job waits for the result instead of pulling the tool press and leaving the iron block behind. The press in the press slot no longer counts as a finished result that blocks the machine. With the Extended Inscriber (ExtendedAE), a new press and its ingredients now always land in the same lane, so no lane ends up with a press and no material. Presses are only inserted when the machine does not already hold them, and a press from an earlier recipe goes back to storage before a different one goes in.

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