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SCC - Super Cool Calculator

Storage network and autocrafting that uses your existing chests and the recipes already in your pack.
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SCC 1.4.0 – Star Quarry, Stellar Gear, Meteors, Processing modules & a new window

File namescc-1.4.0.jar
Uploader
XxRonaldxXXxRonaldxX
Uploaded
Oct 8, 2026
Downloads
985
Size
8.9 MB
Mod Loaders
NeoForge
File ID
9101923
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scc-super-cool-calculator-1696954:9101923"

Learn more about Curse Maven

What's new

SCC – Super Cool Calculator 1.4.0

Minecraft 1.21.1 · NeoForge 21.1+

Update from 1.3.0 – just replace the jar. Nothing in your world is lost.

Big change: there is only one Processing Calculator now. The Advanced and the Custom Processing Calculator became modules of it. Your world converts on its own the first time you load it: every placed Advanced (block or panel, every tier) becomes a Processing Calculator of the same tier with the Routing and Supply Modules, every Custom one gets all three modules. Sides, ports, fuel, custom recipes, recipe books and running orders all stay. Old ones in storage, chests or your inventory convert too (place them, or craft one on its own to split it into the calculator plus its modules).

Highlights

  • Star Quarry – a new big machine in all six tiers: a small star hovers over the pit and cuts it out with lasers, from 2 blocks/s (Basic, 16×16×64) up to 120 blocks/s on Singularity (96×96×384, a black hole instead of a star). Markers like BuildCraft landmarks, ore estimate and top view in its window, Quarry Cards (Void, Silk Touch, Fortune, Ores Only, Fluids, Fill Holes, Orbital Mining). Respects claims, never loads chunks, never breaks bedrock, containers or your network.
  • Stellar Gear – your own tools and armour from Netherite upwards, upgraded tier by tier at the new Star Anvil: Stellar Drill (pickaxe, axe and shovel in one, autosmelt, hammer up to 7×7, vein mining), Stellar Blade, Stellar Exo armour with real 3D models for every tier, and the Star Shield. They run on FE instead of durability and never break. Plus gadgets: Gravity Gauntlet, Star Lasso, Gravity Grenade, Orbit Satellites, Mini Sun, Little Star companion and the Planetarium.
  • Meteors fall at night: a fiery trail, a small crater and a glowing Meteorite full of ores – vanilla ores (including Diamond and Emerald Ore) and ores of your other mods. Never in claims or near your base; a Sky Harvester catches them for star matter. Plus the Gravity Lift and Starlight blocks.
  • Processing modules + new tabbed window: Routing, Supply and Custom Pattern Module replace the old Advanced/Custom blocks. The window now has tabs – the Machine tab shows only the basics, every inserted module adds its own tab (Routing as an unfolded cube with the machine's real textures).
  • Chronon Overdrive for the Singularity Breaking Calculator (up to 128 blocks/s) and much more in the server config – Breaking Calculator, Time Dilation and Star Quarry speeds and costs, live with /scc <setting> <value> and /scc reloadconfig. (GitHub #101)
  • Black holes with character: a pixel-art black hole in the sky, a walk-around 3D black hole over the Singularity Star Quarry, a tunnel in the Wormhole Gate and a jagged rift for the Wormhole Remote.
  • Performance and comfort: fair sharing of machines between orders, faster craftability checks, a tidier terminal toolbar (GitHub #95), one entry per block family when ordering tiered blocks (GitHub #99), mouse wheel in amount fields (GitHub #94), Mekanism-style side configuration (GitHub #93), Industrial Foregoing Souls support and a new "First 30 Minutes" guide chapter.

Changed

  • One Processing Calculator, three modules. Without a module it does what the plain one always did: detects the machine, puts ingredients in (fluids and chemicals included), collects results, lock and redstone, batch, priority, stations and every tier bonus.
  • Routing Module (Hopper, 2 Iron, 2 Redstone): the side configuration of the old Advanced – per side input, output, both or fuel, for items, fluids and chemicals – plus ports on other blocks with the Network Tool.
  • Supply Module (Furnace, Bucket, 2 Gold, Redstone): keeps a machine supplied whatever recipe runs – fuel item (ordered when storage runs out), liquid fuel, FE into the machine, a Blaze Burner kept lit. Plain calculators that already had fuel or FE set get it for free on conversion.
  • Custom Pattern Module (Book and Quill, 2 Iron, Gold, Redstone): the recipe editor of the old Custom – your own recipes for machines JEI does not know, fluid results, shared or own recipe book.
  • Old Advanced/Custom items still exist (hidden from the creative tab and JEI) and convert when placed, crafted alone (also in a Crafter) or lying in SCC storage. Requesters, order lists, restock settings and rules that asked for them now ask for the Processing Calculator of the same tier. Settings Cards written on an old block still work and copy modules too.
  • With any module the calculator draws 1.5 FE/t like the old Advanced, without one 1.0 FE/t. Upgrading the tier keeps the modules. A one-time chat note (with a Guide link) tells players what was converted.

New

Star Quarry

  • Place the core at the edge of the pit, set width, length, depth and offset in its window – or stake it out with three Quarry Markers and press "Use markers". On a network everything goes into storage and power comes from the network; without one, drops go into a chest next to it or its own buffer, and any cable can feed it FE. Nothing is ever lost – when nothing fits, it waits.
  • Tiers: Basic 2/s up to 16×16×64, Red Dwarf 4/s 24×24×128, Yellow Star 10/s 32×32×192, Blue Giant 20/s 48×48×256, Neutron Star 40/s 64×64×384 (two layers at once), Singularity 120/s 96×96×384. Basic is crafted, every tier above in the Star Forge; area, cards and progress survive the upgrade.
  • Power: 800 FE per block on Basic up to 2,500 on Singularity (more for hard blocks, plus cards); its own buffer, shown under Machines in the power overview; slows down and says so when power is short.
  • Quarry Cards (one slot on Basic up to six on Singularity): Void (scc:quarry_void), Silk Touch, Fortune I–V, Ores Only (c:ores), Fluids (pumped into the network, inflowing fluid sealed off), Fill Holes (landscape stays as it was) and Orbital Mining (no hole at all, hauls from a per-tier loot table pack makers can change).
  • Window with ore estimate, top view that darkens as the pit grows, progress, time left, FE figures and ores found; the box is drawn in the world with lasers. Cleans up gravel and sand that slide in. Mines as the player who placed it (claims decide), never loads chunks, never touches bedrock, containers or SCC blocks; redstone pauses it.
  • Guide chapter "Star Quarry", JEI recipes and info pages, Jade info.

Stellar Gear

  • New ladder from Netherite: Stellar Steel (Netherite Ingot + 4 Red Dwarf Ember) → Star Cores (one per tier) → Star Anvil (tool on top, core below, press Upgrade). Enchantments, name, charge and settings stay. Each tier adds one effect, every effect can be switched off in the anvil or the item's settings (sneak + right-click).
  • Stellar Drill: Ember (autosmelt), Hammer 3×3 and Sunpower, 5×5 with depth 1 or 3, Silk Touch / Fortune III switch and Plasma Cutter, Network Link (drops straight into storage within wireless range), Black Hole Drill Head (whole vein or tree, up to 64 blocks), 7×7 at Singularity, hammer preview outlines, axe/shovel right-click actions (strip, scrape, paths). Takes all fitting enchantments; Unbreaking saves power.
  • Stellar Blade: Red Harvest (Looting +1, heals on kill), Sun Flash, Plasma Arc (a sickle through up to 3 enemies), Gravity Strike, Time Stop (freezes enemies within 10 blocks for 5 s, costs Chronon). Bosses are only slowed; players, pets and villagers are never hit.
  • Stellar Exo helmet, chestplate, leggings and boots, each upgraded on its own: Core Heat (fire and lava damage cut, walk on powder snow), Solar Skin (charges your gear in daylight), Plasma Shield (3 charges that fully block hits, shown above the food bar), Gravity Boots (walk up walls, hang from ceilings, no fall damage), Event Horizon (swallows hostile projectiles). Flight only as a set bonus: all four pieces on Singularity.
  • 3D look: every Exo tier has its own armour model (shoulder plates, sun-ray crown, shield emitters, pulsar antennas, a tiny black hole with a turning disk on Singularity), glowing in the dark, on players, armour stands and mobs. Drill and Blade are real 3D models in the hand – a cordless "Meka" drill with a spinning head and an energy blade that ignites when drawn, each tier with its own shape.
  • Everything runs on FE (250k up to 8M): at 0 FE nothing breaks, it just gets weaker. Full-speed charging at a Stellar Distributor with a Charging Module, wirelessly with "Charge gear" on the Wireless Terminal. New keys for the Exo settings and the Gravity Boots.
  • Star Shield: never breaks, Star Mirror reflects projectiles; Star Anvil upgrades Ember Rim, Guide Beam, Plasma Push, Dense Mirror, Nova Flash.
  • Gadgets: Gravity Gauntlet (lift and throw mobs, items and loose blocks, pull items and XP), Star Lasso with Star Bubbles (catch and release mobs with everything they had), Gravity Grenade (a tiny black hole pulls mobs together, no damage), Orbit Satellites on the Constellation Pedestal (Collector, Gunner, Healer, Lantern; same roles side by side boost each other), Mini Sun (light 15, no monster spawns within 16 blocks, faster crops), Little Star (a tame companion that collects items), Planetarium (control centre for all your charged gear and companions). Claims, bosses, players and other players' pets are always respected.
  • Design Brush 2 paints Stellar Gear (off hand + right-click into the air); only the steel takes the colour, and it survives every upgrade.
  • Guide chapter "Stellar Gear" with Exo and Gadgets sections; JEI shows every Star Anvil step and info pages.

Meteors, lifts and starlight

  • About one night in eight per player a meteor falls (Overworld sky), 24 to 48 blocks away, with trail and sound. The crater holds a glowing Meteorite: iron, copper, gold, redstone, lapis, quartz, amethyst, rarely emerald or diamond (loot table scc:meteorite/ores), about every third one a bonus raw ore or ore block from c:raw_materials / c:ores – vanilla Diamond and Emerald Ore and other mods' ores included, endgame ores never (scc:meteorite_excluded) – plus 1 to 3 Star Shards. The message says how far and in which direction it struck.
  • Meteors never hit bases: only natural ground, never next to chests or machines, never in water, never in claimed chunks (FTB Chunks and others decide like for a player) – otherwise they burn up in the sky.
  • A working Sky Harvester catches meteors in its range for 10,000 FE: the same ores plus star matter of its lens tier, no crater. Server settings /scc meteors on|off, /scc meteorChance, OPs: /scc meteor.
  • Gravity Lift: two or more in one column (up to 64 blocks apart) link with a beam of light – jump to glide up, sneak to ride down, no fall damage, a little FE per ride.
  • Starlight Lamp, Glass and Path in the five star colours, softly pulsing, light level 15, recolourable with dyes.
  • Spyglass astronomy: look at a sky object through a Spyglass and a small sign names it, with what a Sky Harvester gets from it right now.
  • Guide chapter "Meteors, Lifts & Starlight", JEI info pages.

Processing Calculator

  • New window with tabs: the Machine tab has the machine with its status (click the name for its recipes), Detect, Auto-pull / Auto-drain / Lock, batch, priority and the three module slots – 9 buttons instead of 28. Routing: the six sides as an unfolded cube with the machine's real textures, Items / Fluids / Chemicals when the machine has a tank, Auto and Ports buttons. Supply: fuel slot, kept amount, FE switch with the machine's energy level. Own recipes: your custom recipes as a list with edit and delete. The window remembers the last tab.
  • Module slots: click an empty slot and the module comes from storage or your inventory – or is ordered and goes in by itself when done (Ctrl+click orders right away). Shift+click takes it out; Shift-click a module in your inventory to put it in. Taking a module out keeps its settings.
  • Side configuration per kind, like Mekanism: items, fluids and chemicals each with their own sides (off, input, output, both, fuel); fluids and chemicals start on Automatic. (GitHub #93)
  • The Transfer Calculator has a "Sides" button with the same tabs: fill and empty a machine on any side, e.g. water into an Electrolytic Separator on one side, hydrogen and oxygen out on top. (GitHub #93)
  • Jade shows a calculator's modules, JEI has info pages, the guide's Processing chapter is rewritten.

Breaking Calculator and server settings

  • Chronon Overdrive (Singularity Breaking Calculator): with Chronon in the network it speeds up step by step from 32 to 128 blocks/s for 1 to 8 Chronon per second, and falls back when the Chronon runs out. Off by default. (GitHub #101)
  • New server settings in config/scc-server.json: Breaking Calculator blocks and ticks per tier, the Overdrive, Time Dilation on/off and its three steps, Star Quarry speed and FE per tier. Defaults are today's values; tooltips, guide and windows show the values of your server. New /scc reloadconfig. (GitHub #101)

Black holes

  • The black hole in the sky is now pixel art like the vanilla sun and moon (tilted, stepped accretion disk, bright clumps circling); Star Chart and Sky Harvester map use the same picture.
  • Every black hole has its own look: the Stellar Cradle keeps its smooth Gargantua, the Singularity Star Quarry gets a real 3D black hole you can walk around, the Wormhole Gate a spinning tunnel, the Wormhole Remote a jagged, flickering rift. All stand still with star animations off (F7).

Network, terminals and ordering

  • Fair sharing of machines between orders: several orders that need the same machines or Calculation Crafters now share them instead of the first one taking everything; an order on its own still uses every machine. The order window shows when it shares.
  • One entry per block family under "craftable" (Processing Calculator, Breaking Calculator, storages, Star Quarry, lenses, Stellar Gear …) with a Tier row in the order window; tiers you cannot build yet are shown faded. (GitHub #99)
  • Tidier terminal toolbar: six buttons in one column, everything else in a three-dot menu with icon, name and state; right-click pins entries to the bar or puts them back. Recently ordered items are a row at the top of the grid. The Wireless Terminal bundles Keep in inventory, Magnet and Controller view in one radio button. (GitHub #95)
  • Mouse wheel changes amounts in the order window (±1, Shift ±16, Ctrl ±64; mB steps for fluids), on the Requester, Redstone Emitter and Calculator. (GitHub #94)
  • JEI sorts recipes by what your network has (like for AE2): recipes whose ingredients are all in storage come first, then by how much is there.
  • Industrial Foregoing Souls support: new Soul Storage in all six tiers; a Storage Connector or Transfer Calculator on a Soul Laser Base brings souls in, the Interface supplies Soul Pipes and Soul Surges (or accepts from them). Shown in the Terminal, Storage Monitor and Jade.
  • Windows only show what works right now: buttons without effect are hidden instead of greyed out (Requester rows, Network Antenna, Star Anvil, Planetarium, Hidden items, Calculator window); storage windows for energy, chemicals, Source and souls lose the switches that did nothing there.
  • New first guide chapter "First 30 Minutes" – a step-by-step start with recipe pictures; /scc guide [chapter] opens the manual at a chapter for every player.
  • Cleaner cables: straight runs show only the pipe, seamless from block to block – knots only where a cable turns, branches, ends or connects (every design included). (GitHub #103)
  • Middle-click into the air stores the held stack in the network while a linked Wireless Terminal is in range (creative: sneak; F7 to switch off). (GitHub #114)
  • Effortless Building builds from the network with a linked Wireless Terminal in range, just like with AE2: inventory first, the rest out of SCC storage. (GitHub #114)

Fixed (short form)

  • JEI/EMI red marks for missing ingredients now count the whole recipe (8 Cobblestone for a Furnace, not just one).
  • Mekanism machines with the calculator's side set to off or energy-only were not recognized ("machine not attached"); SCC now checks every side for items, fluids and results. (GitHub #93)
  • Wood variants: recipes that take "any planks" now use the wood the result is named after (an Oak Drawer no longer eats Twilight Forest planks while oak is there).
  • Autocraft strip: players who opened the terminal after an order finished saw "1" instead of the ordered amount.
  • Craftability check: items that can never be made from storage (beds without wool) no longer keep the checker busy until every time limit runs out.
  • The terminal now notices newly craftable items within a second after storing new items.
  • Calculator Controller block list and job warnings show translated block names instead of English names or IDs.
  • Transfer Calculator: "No storage on the network" no longer stays after the storage is connected; an offline network now says "Network offline".
  • Calculator window: rows in the base resources list no longer claim that a left click expands them.
  • Claims (FTB Chunks and others): Constructor, Transfer Calculator and Storage Connector next to someone else's claim no longer place blocks in it or use its chests.
  • Long texts in many windows shrink first and end with "..." instead of being cut off; Portuguese spelling and layout fixes.
  • Stellar Gear, Exo and Design Brush windows use the same cyan title as every other SCC window.
  • Networks across dimensions (Compact Machines, Nether ...): Controller, terminals and Network Tool now say when part of the network is not loaded; wireless bridges see the same from both sides; the Wireless Terminal keeps working and updating from another dimension. (GitHub #108)
  • Universal Sawmill and Domum Ornamentum's Architect's Cutter can now be automated with a Processing Calculator; the Wireless Terminal in use can no longer be stored in the network; the Transfer Calculator says when a block in front only takes FE and Export is needed. (GitHub #102, #104, #106, #107)
  • A machine is freed right after its step even when the next step uses a custom recipe; Create fan steps use the recipe Create really runs; the Transfer Calculator fills one-sided machines like the Seed Reprocessor; the Stellar Distributor keeps machines topped up every tick. (GitHub #105, #111, #112, #114)

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