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SCC: Calculated Mobs

SCC add-on: mob loot without laggy mob farms - simulated fights roll the real loot of every mob in your pack into SCC storage.
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SCC: Calculated Mobs 1.0.2 (MC 26.1.2)

File namescc_mobs-1.0.2.jar
Uploader
XxRonaldxXXxRonaldxX
Uploaded
Oct 26, 2026
Downloads
21
Size
359.1 KB
Mod Loaders
NeoForge
File ID
9330485
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:scc-calculated-mobs-1764352:9330485"

Learn more about Curse Maven

What's new

Fixed

  • Only one SCC scan in a new world (GitHub #239): the mob catalog is now the first phase of the SCC scan (needs SCC 1.5.2). Before, every finished catalog started another full SCC scan.
  • A new world no longer rebuilds the catalog (GitHub #243): the finished catalog is also stored for the whole instance (folder scc/catalog), so every further world with the same modpack takes it over at once.
  • The first catalog build in a busy modpack is much faster: a few minutes instead of up to 20.
  • Much less server load (GitHub #240): the Simulation Calculator now calculates every 10 ticks for all ticks since then, instead of every tick - about a tenth of the cost, at exactly the same speed.

This mod has no additional files