SCC: Calculated Mobs 1.0.3 (MC 26.1.2)
Curse Maven Snippet
What's new
SCC: Calculated Mobs 1.0.3
Minecraft 26.1.2 · NeoForge
Update from 1.0.2 – just replace the jar.
New
- Apotheosis loot switch on the Simulation Calculator (top of the left bar, only with Apotheosis): on - simulated monsters drop Apotheosis loot as if you had killed them yourself, on the world tier of the player who placed the block (Haven ... Pinnacle): Apotheosis' own gem and affix-conversion rules use that tier, plus gems at the real-player chance (4 %) and now and then an affix equipment piece like from an elite mob (1-3 % by tier, bosses 10x; config apotheosisGemChance / apotheosisGearChance / apotheosisBossFactor). Off - no Apotheosis items, equipment stays plain.
- Stellar Bestiary works from more places: it keeps collecting knowledge in a Stellar Pocket and in a Curios charm slot (new slot for it), not only in the inventory or off-hand.
- Catalog builds much faster after an update: in singleplayer the catalog (first phase of the SCC scan) now gets enough time per tick - measured 2.2 s instead of 9.3 s; in a big pack minutes become well under a minute. On servers it gets more time when the server is busy. Normal starts load it from the cache as before.
- Matrix slot holds 1024 Stardust Matrix (was 64): bosses use several per cycle, and 8 Withers emptied 64 in one round. Taking out by hand still gives normal stacks; breaking the block drops normal stacks.
- Ender Dragon gives its specials in the simulation: every simulated kill now yields a Dragon Egg and 1-3 Dragon's Breath - things the game normally hands out outside the loot table (egg on the portal, breath with bottles). Built on new bonus loot tables
scc_mobs:bonus/<namespace>/<mob>, rolled on every kill in addition to the normal loot; modpacks can add their own for other mobs. The Dragon Egg is no longer on thescc_mobs:no_lootlist. - The tier is part of the name, e.g. "Simulation Calculator (Basic)", "Simulation Calculator (Singularity)" - like the SCC blocks. With SCC 1.5.3 the terminal shows all tiers as one row and you pick the tier in the order window.
Fixed
- Specimen Core works on the Ender Dragon: the dragon (and multi-part bosses of other mods) is made of part hitboxes - a right-click always hit a part and nothing happened. The click now goes to the mob the part belongs to.
- Dragon eggs appearing in the player's inventory on world load (GitHub #246): while building the loot catalog the Ender Dragon's death was replayed, and another mod reacted to it by giving every player an extra Dragon Egg - 192 per scan. The dragon's death is no longer replayed (new entity tag
scc_mobs:no_death_simulation; packs can add more mobs there). Its loot is still read from its loot table.
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