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SCC: Calculated Farming

SCC add-on: farms without fields - crops, trees and bees grow under a star-glass dome and harvest their real drops into SCC storage.
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SCC: Calculated Farming 1.0.3 (MC 26.1.2)

File namescc_farming-1.0.3.jar
Uploader
XxRonaldxXXxRonaldxX
Uploaded
Oct 27, 2026
Downloads
29
Size
344.1 KB
Mod Loaders
NeoForge
File ID
9344095
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:scc-calculated-farming-1764359:9344095"

Learn more about Curse Maven

What's new

SCC: Calculated Farming 1.0.3

New

  • Mystical Agriculture farmland speeds up MA seeds: put an essence farmland into the soil slot and Mystical Agriculture seeds grow faster - Inferium +18 %, Prudentium +43 %, Tertium +82 %, Imperium +122 %, Supremium +186 %, Insanium (MA Additions) +300 %. On top of the second-essence chance the farmland already gave. The farmland tooltip shows it.
  • Catalog builds much faster after an update: in singleplayer the catalog (first phase of the SCC scan) now gets enough time per tick - measured 2.2 s instead of 9.3 s; in a big pack minutes become well under a minute. On servers it gets more time when the server is busy. Normal starts load it from the cache as before.
  • The tier is part of the name, e.g. "Growth Calculator (Basic)", "Growth Calculator (Singularity)" - like the SCC blocks. With SCC 1.5.3 the terminal shows all tiers as one row and you pick the tier in the order window.

Fixed

  • Bees whose "flower" is an item can be farmed – for example the Chaos Bee (Chaos Shard), the Ars Nouveau essence bees or the chemical element bees of Productive Bees. The soil slot only took blocks, so these items were refused; now it also takes exactly the item the bee in that plot needs.
  • Less work per bee harvest: the bee inside a cage is built once and reused instead of being rebuilt from the cage for every harvest.

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