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SCC: Calculated Defense

Towers, a shield dome and other base defense blocks that run on your SCC network.
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SCC: Calculated Defense 1.1.0 (MC 26.1.2)

File namescc_defense-1.1.0.jar
Uploader
XxRonaldxXXxRonaldxX
Uploaded
Nov 3, 2026
Downloads
141
Size
377.9 KB
Mod Loaders
NeoForge
File ID
9425319
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:scc-calculated-defense-1764360:9425319"

Learn more about Curse Maven

What's new

SCC: Calculated Defense 1.1.0

Update from 1.0.3 - just replace the jar.

New

  • Weakening field for the Star Shield (#287): a switch in the shield window. Hostile mobs inside the dome get Slowness and Weakness and half a heart of damage every 2 seconds - it holds them up and makes them less dangerous, the towers still do the killing. Costs 60 FE per mob every 2 seconds; bosses are left alone. Cost and damage are server settings.
  • Reveal mobs (#287): a button in the Bastion Calculator makes all hostile mobs in its zone glow for 10 seconds, visible through walls. 200 FE per mob, then 30 seconds to recharge (server settings).
  • Show tower range (#287): a button in the Star Tower window keeps its range ring visible all the time, not only while you look at the tower - switch it on for several towers to check that they cover the whole base.

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